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Hi! Welcome to my Github profile! šŸ‘‹

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I'm building cross-platform engine based on Metal:

  1. SwiftArche: SwiftArche
  2. HydraViewer: HydraArche

You can read code in apps to find the feature in these code, like physx and shadow(WIP): PhysX

You can also redirect to repos to see more effects.

šŸŒ± Iā€™m currently learning

  • Metal
  • GPGPU
  • Game Physics
  • Computer Graphics
  • Fluid Simulation

You can find details and results of physical simulations in my Zhihu and Bilibili channel!

šŸ‘Æ Iā€™m a big fans of Voxel Engine and looking to collaborate on ...

  • Voxel Engine Development including Physics and Rendering
  • Distributed Computing and Rendering

yangfengzzz's Projects

arche-webgpu icon arche-webgpu

Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)

arche.js icon arche.js

Entity-Component Based Graphics Engine rendered by WebGPU

awesome-webgpu icon awesome-webgpu

šŸ˜Ž Curated list of awesome things around WebGPU ecosystem.

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

cfd_gallery icon cfd_gallery

Computational Fluid Method Reference Solutions and Datasets

chrono icon chrono

C++ library for multi-physics simulation

digitalvox3 icon digitalvox3

Entity-Component Based Graphics Engine rendered by Metal

digitalvox4 icon digitalvox4

Entity-Component Based Graphics Engine rendered by Metal

engine-toolkit icon engine-toolkit

Some out-of-the-box utility features based on the Galacean engine.

fluid-engine-swift icon fluid-engine-swift

fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch

luisacompute icon luisacompute

High-Performance Rendering Framework on Stream Architectures

naga.js icon naga.js

Javascript bindings for Naga(wgsl compiler) based on wasm-bindgen

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