Topic: gpgpu-physics Goto Github
Some thing interesting about gpgpu-physics
Some thing interesting about gpgpu-physics
gpgpu-physics,SYCL testing code for GSoC 2022
User: ajax-light
gpgpu-physics,A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far
User: damian-666
gpgpu-physics,a SYCL-based simple prototype radio telescope backend on GPU/CPU, with real time coherent dedispersion
User: fxzjshm
gpgpu-physics,lots and lots of shaded boxes
User: gnikoloff
Home Page: https://gpgpu-boxes.georgi-nikolov.com/
gpgpu-physics,Simple direct solver for vortex particle methods using HIP for GPU
User: markstock
gpgpu-physics,Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
User: mimisukemaster
gpgpu-physics,2D fluid simulation in CUDA
User: mrmagnifico
gpgpu-physics,Smoothed particle hydrodynamics with Three.js and GLSL
User: myociss
Home Page: https://myociss.github.io/threejs-star-sph/
gpgpu-physics,WebGPU water simulation handling up to a million particles.
User: piellardj
Home Page: https://piellardj.github.io/water-webgpu/
gpgpu-physics,These are few HPC implementation codes/snippets which I am sharing with permission to share them. You can use them if you want. :)
User: ps-o5
gpgpu-physics,Branched Flows simulator using GPU computation.
User: roberlozcar
gpgpu-physics,Advanced Science Research - 2022-23 Project
User: ryland-goldman
Home Page: https://www.rylandgoldman.com/?target=asr
gpgpu-physics,Solving the heat equation with wgpu in Rust.
User: vini-fda
gpgpu-physics,fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch
User: yangfengzzz
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