Name: Mark J. Stock
Type: User
Company: @HPE
Bio: HPE Performance Engineer, artist, scientist, programmer; interested in fluid dynamics, geomorphology, geometry, GPUs, rendering, maps, and 3d printing
Location: Boston, MA
Blog: http://markjstock.org/
Mark J. Stock's Projects
Test program for adaptive time stepping in a gravitational NBody system
A Processing sketch and set of scripts to produce artwork for the Boston Convention Center's 7-screen marquee
Performance-portable library for particle-based simulations
Create a PNG image of bands of related colors
A Microbenchmarking Tool for HPC Networks
Arbitrary-dimensional fast diffusion-limited aggregation simulator
Ordinary Least Squares problem, guide, and solver
Material point method proxy application based on Cabana.
Find the best strategy for playing farkle
Generate a multi-layered participating atmosphere for Radiance
Generate 3D triangulated mesh of an arbitrary prism with caps
Radiance implementation of Preetham, Shirley, Smits model for sky color, plus more
FFT_CODES
An integrative measure of the magnitude of a mountain
Gray-Scott reaction-diffusion simulation in Kokkos
A Processing sketch framework for creating artwork for the Boston Harbor Islands Pavilion screen
High-performance Geometric Multigrid
Pore scale modelling
Generate a vertical profile image from a digital elevation model
Graph Maximum Weighted Edge Matching using OpenMP
The open source mesh processing system
Library for multistep and multistage integration of ODEs
Command-line tool to generate 1D, 2D, or 3D noise textures
Simple n-body program to test Cuda performance
Simple direct solver for vortex particle methods using HIP for GPU
Simple direct n-body solvers using Kokkos for parallelization and performance
Simple N-body codes using C++ experimental simd support
Arbitrary-dimensional gravitation and bouncy-ball simulator