Topic: ambient-occlusion Goto Github
Some thing interesting about ambient-occlusion
Some thing interesting about ambient-occlusion
ambient-occlusion,Full source-code for Amplify Occlusion plugin for Unity
Organization: amplifycreations
Home Page: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-occlusion-56739
ambient-occlusion,Source code and resources related to multifragment rendering
Organization: cgaueb
ambient-occlusion,An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
User: diharaw
ambient-occlusion,Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
User: erfan-ahmadi
ambient-occlusion,Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
User: jeffoliveira977
ambient-occlusion,A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
User: konstatoivanen
ambient-occlusion,Screen space global illumination for GameMaker
User: kraifpatrik
ambient-occlusion,Learning SSAO
User: logic-three-body
Home Page: https://www.yuque.com/6527chen/ldyt32/sh3p6g
ambient-occlusion,A photorealistic 3D-renderer written in Java
User: macroing
Home Page: https://www.dayflower.org
ambient-occlusion,A photorealistic, realtime and GPU-based renderer written in Java
User: macroing
Home Page: http://www.dayflower.org
ambient-occlusion,Real time volume rendering of large voxel data sets with support for global ambient occlusion and emission.
User: mircowerner
ambient-occlusion,Amplify Occlusion V2 ported to URP 2022.2
User: neon-age
Home Page: https://github.com/AmplifyCreations/AmplifyOcclusion
ambient-occlusion,Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
User: nezix
ambient-occlusion,In-browser lightmap/AO baker for react-three-fiber and ThreeJS
Organization: pmndrs
ambient-occlusion,Executable for Horizon-Based Ambient Occlusion in a Deferred pipeline
User: robertovillarejo01
ambient-occlusion,A game engine that renders primitive objects by utilizing raymarching
User: saggre
ambient-occlusion,Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
User: shabaazxh
ambient-occlusion,Attempts to implement ambient occlusion in trimesh
User: whateverforever
ambient-occlusion,Generates AMV files for use with custom RedM models. Uses Godot Engine (.NET version) 4.2.1.
Organization: wildrp
Home Page: https://wildrp.com/
ambient-occlusion,A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
User: woking-34
Home Page: https://software.intel.com/en-us/articles/dynamic-stackless-binary-tree-traversal
ambient-occlusion,
User: yugofujioka
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