Comments (3)
Note for future reference: code checking VS state is not launcher side but prerequisite installer side:
https://github.com/xenko3d/xenko/blob/0669deabfe65a04f80041433420f0ace0ad5ca9a/sources/tools/Xenko.PackageInstall/Program.cs#L89
Might be of interest too:
https://github.com/xenko3d/xenko/blob/951335d9d421889a7459130f3e68436c62d8a02c/sources/core/Xenko.Core.Design/VisualStudio/VisualStudioVersions.cs
from stride.
I ran into a similar problem. I have installed the preview version of Visual Studio. Because of this, I cannot install Stride.
2020-05-03T00:58:35 : Error : Failed to get product summaries. [installerId: SetupEngine, error: To continue please update Visual Studio Installer. at Microsoft.VisualStudio.Setup.UpdateRequiredException: https://download.visualstudio.microsoft.com/download/pr/deb8f79b-62ef-4184-8b7e-3e80ea94b003/da0d6224db80136e6779da125f7ee06e094e40ffe8289d56cb5ba0a087aba965/vs_Setup.exe
2020-05-03T00:58:35 : Error: Unable to find installed product: installPath: C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview
Error code 1 while running install package process [C:\Users\Admin\.nuget\packages\stride.gamestudio/4.0.0.1-beta02-0926\tools\packageinstall.exe]
Error: System.InvalidOperationException: Visual Studio 2019 install failed with error 1 ў Stride.PackageInstall.Program.CheckVisualStudioAndBuildTools() ў D:\BuildAgent\work\b5f46e3c4829a09e\sources\tools\Stride.PackageInstall\Program.cs:бва®Є 115 ў Stride.PackageInstall.Program.Main(String[] args) ў D:\BuildAgent\work\b5f46e3c4829a09e\sources\tools\Stride.PackageInstall\Program.cs:бва®Є 51
at Stride.Core.Packages.NugetStore.RunPackageInstall(String packageInstall, String arguments, ProgressReport progress) at Stride.Core.Packages.NugetStore.OnPackageInstalled(Object sender, PackageOperationEventArgs args) at Stride.Core.Packages.NugetStore.<InstallPackage>d51.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Stride.LauncherApp.ViewModels.PackageVersionViewModel.<>cDisplayClass550.<<Download>b_0>d.MoveNext()
I commented on a related issue:
#653 (comment)
from stride.
I am using VS 2019 Professional Preview, and I had no issue, (except for the part where you need an "older" version of the Build Tools, but that have been fixed). So I think this can be closed, (there haven't been any activity for almost a year)
from stride.
Related Issues (20)
- Got Error when enable the GameProfiling HOT 2
- [GameStudio] Code editor doesn't find auto completion info HOT 7
- UI library margins reset to zero HOT 1
- Stride.CommunityToolkit Updates when it shouldn't HOT 3
- Order of Projects in Editor changes the deciding of the main project to launch HOT 1
- Master is completely broken HOT 1
- [master] SOLVED Flashing bar on game with RTSS running HOT 2
- Multiple instantiation of prefabs causes ambiguous IDs HOT 3
- NativeAOT compile support for projects HOT 3
- Add support for OpenXR composition layers
- Stride's Visual Studio Extension does not work in VS2022(17.8.2) HOT 3
- StrideCompilerServices doesnt resolve HOT 4
- a .net exception from fairly simple code HOT 2
- Rigidbody sinks kinetic rigidbody when it moves randomly HOT 4
- JumpyJet Sample Crashes on Android Device When Built in Debug HOT 1
- How to generate shader source from material as text?
- External class reference bug HOT 8
- In-game, clicking the mouse sometimes causes all pressed buttons to be cleared after using EditText.IsSelectionActive HOT 4
- Could not load file or assembly 'Stride.Core.AssemblyProcessor.dll'. HOT 5
- One Of Two Errors when duplicating an Entity in the Stride Editor HOT 2
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