Comments (4)
I figured out what causes it to occur! In a UI component, I am forcing selection with myEditTextElement.IsSelectionActive = true;
in the update function for a period, then collapsing the page. After collapsing the page, the bug occurs.
Adding myEditTextElement.IsSelectionActive = false;
when it is hidden, makes the problem occur only once, instead of repeatedly. That behavior seems fine.
from stride.
@Eideren is this at all related to #1897 or #94?
from stride.
UIControlOnLostFocus
is for when you tab out of the application, or when another application takes the focus away by itself, we don't want to have the game thinking that keys are still held down when they aren't, it may already be taken care of though.
From what I understand, this issue occurs in game, and the lines I added only affects the editor, while those I removed were never activated as the preprocessor is never defined. Though you could validate this just to be sure.
from stride.
Okay, I was wondering if that was for the application as a whole or something like input fields. Testing out a few code changes for fullscreen, mouse locking, and the way I get input in my console UI page (since using it seems to make the bug occur)
I do vaguely remember pulling that fix for the editor camera stuttering! The bug felt very similar, I thought it was the same thing until that got fixed and my ingame problem still occurred. But it's been so long all that was left was a vague memory of something happened in editor, too. I will edit my first post to make it more clear it is exclusively ingame.
from stride.
Related Issues (20)
- Non-existing shader crashes Game Studio HOT 1
- AssetCompiler error on multi-project configuration HOT 7
- How to get latest version? HOT 3
- Duplication of Entity with List<T> variable (where T is something referenceable in a scene like Entities or Components) crashes editor HOT 2
- Android emulator startup texture setup crash HOT 5
- DebugPhysicsShapes not rendering in layers other than group0+ flickering
- Compilerservices File Scoped doesnt work
- [Docs] README.md updates
- Editor Scene Hierarchy Memory Leak HOT 8
- Projects with graphics level 9 1 and level 9 graphics compositor crash at startup HOT 6
- Overflow Exception when getting SoundInstance position
- Current Stride.Native.targets file prevents from using modern NET MSBuild
- Can't load assets when the root asset/folder name has # prefix HOT 4
- OpenGL ES 2 support dropped without official notice
- Potential skin/bone animation bug HOT 1
- Rename "Down" input methods for clarity from "Pressed" (e.g. IsKeyDown, IsMouseButtonDown etc.) HOT 5
- Android crashes when clicking into EditText UI control HOT 1
- Setup VirtualButtons, configs and config sets from the editor
- Proposal - Migrate PVRTC in favor of more modern ASTC or other compression format
- Add ExpDecay function for framerate independent damping HOT 2
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from stride.