Comments (4)
I tested on bepu impl( https://github.com/Nicogo1705/BepuPhysicIntegrationTest ), the problem has not occurred so far.
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probably not what you want to hear from that issue, but as a work around, i would be glad to see someone using my Bepu implementation :)
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@Nicogo1705 any plans to replace bullet with Bepu within stride as the default physics engine?
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@Nicogo1705 any plans to replace bullet with Bepu within stride as the default physics engine?
It doesn't depend only on me. I've invested quite a bit of time in Bepu; the implementation is starting to work really well and is becoming complete. I still have a minor issue with serialization in the editor (an error that pops up somewhat randomly). From there, if the maintainers of Stride want a PR, I need to know exactly what needs to be changed and the effort it would require. Depending on that, Bepu could officially be a part of Stride.
But we're somewhat off-topic. If you have other questions, I invite you to my repositorry or to a dedicated discussion on the Stride repository or Discord
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Related Issues (20)
- Got Error when enable the GameProfiling HOT 2
- [GameStudio] Code editor doesn't find auto completion info HOT 7
- UI library margins reset to zero HOT 1
- Stride.CommunityToolkit Updates when it shouldn't HOT 3
- Order of Projects in Editor changes the deciding of the main project to launch HOT 1
- Master is completely broken HOT 1
- [master] SOLVED Flashing bar on game with RTSS running HOT 2
- Multiple instantiation of prefabs causes ambiguous IDs HOT 3
- NativeAOT compile support for projects HOT 3
- Add support for OpenXR composition layers
- Stride's Visual Studio Extension does not work in VS2022(17.8.2) HOT 3
- StrideCompilerServices doesnt resolve HOT 4
- a .net exception from fairly simple code HOT 2
- JumpyJet Sample Crashes on Android Device When Built in Debug HOT 1
- How to generate shader source from material as text?
- External class reference bug HOT 8
- In-game, clicking the mouse sometimes causes all pressed buttons to be cleared after using EditText.IsSelectionActive HOT 4
- Could not load file or assembly 'Stride.Core.AssemblyProcessor.dll'. HOT 5
- One Of Two Errors when duplicating an Entity in the Stride Editor HOT 2
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