Comments (5)
Both is supported. Assignment and timing. Therefore two sliders.
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Yes, that's what I thought, but Assign changes the timing for me.
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This shouldn't happen.
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Let's take your SchafflDemo as an example (with assignment on and range set to a low value of some 0.1). Input 16 symmetric short ticks per bar. This means that note 1 starts at bar position 0.000, note 2 at 0.0625, note 3 at 0.125, ...
You divided each bar into 11 steps. This means that each input step takes some 0.09 bars.
Therefore note 1 and note 2 drops into step 1 and note 3 into step 2... Note 1 and note 2 are amplified with amp of step 1 (and you can easily hear both of them). Note 3 is amplified with amp of step 2 (you can gently hear). Note 1 and note 2 are stretched to 0.0112-0.0291 and 0.0832-0.1012, respectively (latency = 0.0112). Note 3 is squeezed to 0.1438-0.1565.
The data and what I hear fit nicely to the theory. Thus, it works.
But there are two pitfalls. (1) If you switch off assignment, the note can drop into the wrong step. As you know. And this may sound like a timing change. Especially if all notes have the same pitch. (2) If the range is too high, a middle note can be assigned to the next step. This may easily happen with your 16/11 pattern. And also this may sound like a time change.
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Ah, yes, now I get it.
My mental model was indeed off, and yes, I was hearing velocity changes and mistaking them for timing changes.
Sorry for the noise!
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Related Issues (20)
- Fitting MIDI signals to steps HOT 11
- Humanization / randomness HOT 6
- feature request: overall amount controls HOT 10
- feature request: layers HOT 2
- Start of a loop misses notes HOT 4
- Probabilities HOT 2
- feature request: linked instances HOT 13
- Build error on Fedora 32
- 1.4.6: internal poll failure reading response from client B.Schaffl to a latency callback event HOT 9
- [x86_64-glib] build issue HOT 2
- Feature request: enter relative pulse lengths numerically HOT 26
- Unwanted midi changes. HOT 9
- UX issues with floating point inputs HOT 5
- No velocity change HOT 2
- Feature request: level swing HOT 3
- feature request: (semi) fixed latency HOT 24
- Feature request: level before timing. HOT 2
- feature request: all controls visible all the time HOT 2
- Step shapes HOT 22
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