Comments (10)
Cool!
A range from 0 to 1 for the steps master seems like it would get us 80% of the results for 20% of the effort (said the armchair quarterback).
So just go with that then?
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Do you mean "dry/wet" sliders for MIDI ? With values which exceed the 0 (dry) to 1 (wet) limit ?
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Yes. As a matter of fact, the first title I typed had "dry/wet" in it! :)
I though that would be a confusing way of saying it.
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Added to TODO. I will call it "amp master" and "steps master" (already on GUI).
The amp master will be easy to make. Even with values > 1.0 and values < 0.0.
The steps/swing master will really be tricky. At least with values outside the 0.0 .. 1.0 range. Values > 1.0 (or values < 0.0) may result in invalid step positions (= overtaking the respective neighbor steps). This condition needs to be handled. Also the steps master will take effect on the plugin latency. And what will be the result if you make a change during playback?
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I like the idea with values > 1.0 and values < 0.0 for the steps master too. But I'll start with 0.0 .. 1.0 range.
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I though again about how to name this effect.
My idea to call it "master" is bad. What would you expect to hear if a master value is at 0 ? Nothing. But you get the unchanged input signal here.
"Amount" is not clear enough. This would need further explanations.
"Mix" is better. But still, further explanations are needed (mixing what?)
"Dry/wet" would theoretically be the best explanation. But I heard "dry/wet" only for audio signals before. Maybe I'm wrong.
Any (other) idea ?
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I agree about master and amount.
To me, mix and dry/wet suggest you'll hear the mix of both signals, both the time-shifted and the original signal.
So IOW: I think those are confusing names too.
I think amount is the least bad, but we can come up with something better.
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Strength?
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You are right about mix and dry/wet.
"Amp process amount (or strength)* and "Step process amount (or strength)" would be better. But too long.
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Sliders added in e6bcc76. I preliminarily used "Amp process" and "Step process". But I'm still open for any better idea.
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Related Issues (20)
- Fitting MIDI signals to steps HOT 11
- Humanization / randomness HOT 6
- feature request: layers HOT 2
- Start of a loop misses notes HOT 4
- Probabilities HOT 2
- feature request: linked instances HOT 13
- Build error on Fedora 32
- 1.4.6: internal poll failure reading response from client B.Schaffl to a latency callback event HOT 9
- [x86_64-glib] build issue HOT 2
- Feature request: enter relative pulse lengths numerically HOT 26
- Unwanted midi changes. HOT 9
- UX issues with floating point inputs HOT 5
- No velocity change HOT 2
- Feature request: level swing HOT 3
- feature request: (semi) fixed latency HOT 24
- Assign to step changes timing HOT 5
- Feature request: level before timing. HOT 2
- feature request: all controls visible all the time HOT 2
- Step shapes HOT 22
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