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computestochasticreflections's Issues

Warning on Unity console: SetComputeTextureParam

Hi,
I'm trying your SSR and it's really good.
I'd like just to let you know that, using your asset, the Unity console gives me this warning.

CommandBuffer: built-in render texture type 15 not found while executing Opaque Only Post-processing (SetComputeTextureParam)

Is that something I should worry about?
How should I fix that?
Thanks in advance.

Single Pass Stereo for VR

Thanks for a great asset.

I have started making it compatible with SPS for VR compatability.

It works mostly by adding

UnityStereoTransformScreenSpaceTex(.i.uv);

To some parts in stochasticSSR.shader but the view normal and reflection direction is still wrong.
Any ideas?

if condition

bool border = groupThreadId.x == 0 | groupThreadId.y == 0 | groupThreadId.x == KERNEL_SIZE + 1 || groupThreadId.y == KERNEL_SIZE + 1;

discovered | , not ||
cs temporal
check if that is ok

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