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License: MIT License
Jolt Physics bindings for Unity
License: MIT License
I'd love to play around and use this project but it's lacking a License.
There isn't a package for Unity to find and it isn't a project that can be loaded via Unity Hub so I added it into my project manually inside of a folder named Jolt. I'm using the current latest version of the LTS (2022.3.21f1) and the scenes are just unshaded (no materials exist for them) and don't move or anything. The stack of cubes just remain static, for instance.
I'm highly interested in using Jolt, the only errors that I'm seeing are:
DllNotFoundException: joltc assembly: type: member:(null)
Jolt.JoltAPI..cctor () (at Assets/Jolt/Jolt/JoltAPI.cs:56)
Rethrow as TypeInitializationException: The type initializer for 'Jolt.JoltAPI' threw an exception.
Jolt.PhysicsSystem.Step (System.Single deltaTime, System.Int32 collisionSteps, Jolt.PhysicsUpdateError& error) (at Assets/Jolt/Jolt/Physics/PhysicsSystem.cs:43)
Jolt.Samples.PhysicsController.FixedUpdate () (at Assets/Jolt/Jolt.Samples/Scripts/PhysicsController.cs:42)
and
DllNotFoundException: joltc assembly: type: member:(null)
Jolt.JoltAPI..cctor () (at Assets/Jolt/Jolt/JoltAPI.cs:56)
Rethrow as TypeInitializationException: The type initializer for 'Jolt.JoltAPI' threw an exception.
Jolt.PhysicsSystem..ctor (Jolt.PhysicsSystemSettings settings) (at Assets/Jolt/Jolt/Physics/PhysicsSystem.cs:19)
Jolt.Samples.PhysicsController.Start () (at Assets/Jolt/Jolt.Samples/Scripts/PhysicsController.cs:28)
And probably others that all amount to the same thing - I've clearly not added these files the way that they were meant to be.
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