Git Product home page Git Product logo

peel's Introduction

PEEL

Physics Engine Evaluation Lab

alt text

PEEL is a tool designed to evaluate, compare and benchmark physics engines. In a way, it is very similar to the old PAL project (Physics Abstraction Layer).

It was initially written to compare PhysX versions between each-other, and catch performance regressions. Support for entirely different engines was added later, giving the tool a much larger scope. To this date it has been successfully used by various people to discover previously unknown issues in their engines, and actually improve them.

Please refer to the user manual for more details.

peel's People

Contributors

pierre-terdiman avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

peel's Issues

Would PEEL 2.0 release?

Hi Pierre~ I'm quite attracted by your awesome PhysX 4.1 showreel on ytb, but PEEL seems still remain old since long before.

I'm recently working on physically based animation, and get interested in PhysX 4.1. I'm very interested how to take advantages of PhysX 4.1 to make awesome physX effects like yours~ so I wonder if there would be any newer PEEL release in the future?

thx for your awesome work!

That was not the Newton integration i provided, was it?

you removed all the callback, the new test I added, and you did even set collision flag.
you did the same thing Adrian Boeing and Dirk Gregorius did whet the wrote PAL to promote Bullet, and refused to accept any correct integration despite many people telling it was not correct

Phyxs is faster than Newton yes, but is that the only thing that count?
Or are you in a bobble that you fell good by making every one else feel worse.
has the decency of being honest.

here is a proper integration
http://newtondynamics.com/forum/viewtopic.php?f=9&t=8836

Bounce support?

Bounce is a quite mature physics engine, yet simple to integrate and well suited for gamedev.
It would be great if it could be included into Peel to see how it ranks against the fastest (Physx!).

https://github.com/irlanrobson/bounce

68k 4ever :)

Linux/ OSX support?

really Just asking how much difficult a port would be.. Also indirectly asking how hard is to obtain binaries for other platforms of all peel supported physics engines? For example seems havok via intel offers free win binaries only sdk..

physx Gpu support

Hi,
Seems physxinfo was offered with physx gpu support in Peel in his testing years ago..
Why it has been removed?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.