Comments (9)
Adding PhysX 4 to the current repository is relatively simple. It's the update to PEEL 2.0 (the framework itself) which is time consuming. The PINT interfaces have changed quite a bit and it's a huge amount of work to update all the plugins and make them all work again (I have about 50 plugins/engines to go through these days).
Additionally some engines like Havok only work with VS2008/2010 (they stopped releasing free libs for newer VS versions once they got acquired by Microsoft), but some engines only work with more recent VS versions and don't support VS2008/2010 anymore. It makes everything more tedious than it should be.
The way forward might be to do a PhysX-only release next time, because I don't have time to support everything anymore. But then again a PhysX-only release defeats the purpose of PEEL a little bit :)
from peel.
This is available now: https://github.com/Pierre-Terdiman/PEEL_PhysX_Edition
from peel.
Replacing DLLs is not enough, no.
Support for 4.0 will arrive.... at some point :)
from peel.
Here's something meanwhile: https://www.youtube.com/watch?v=6dATi4-wb3o&fbclid=IwAR1u9a7xMArK7fpv7yxWa91D1lIPTjyhCGJYB_ZEKJMi98K_BsfiQTnUSJs
from peel.
thanks for the video link..
hope we get also the updated test script shown in the video too..
from peel.
with PhysX 4.1 released.. with next PEEL release we can expect it will be supported also, right?
from peel.
PhysX 4.1 and next Peel release coming up ?
from peel.
Sorry guys I had no time to take care of PEEL last year. I might try to go back to it this year but no promises.
from peel.
thanks for update.. IMHO maybe you can skip 4.0 support.. as seems Physx 5.0 is coming soon..
from peel.
Related Issues (6)
- Linux/ OSX support? HOT 1
- physx Gpu support HOT 3
- That was not the Newton integration i provided, was it? HOT 6
- Bounce support? HOT 4
- Would PEEL 2.0 release? HOT 2
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from peel.