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donut_examples's Issues

Cannot compile shaders

Hello,

My configuration:

  • Windows 11
  • Visual studio 2022 or 2019
  • Latest Windows SDK 10.0.22621.0
  • I used the last DXC : [https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.7.2207]

Everything compile fine, except shaders, I have the same messages for every shaders:

1>------ Build started: Project: basic_triangle_shaders, Configuration: Debug x64 ------ 1>[ 50.0%] DXIL FAIL shaders.hlsl:main_ps 1>ERRORS for shaders.hlsl:main_ps : 1> 1> 1>[100.0%] DXIL FAIL shaders.hlsl:main_vs 1>ERRORS for shaders.hlsl:main_vs : 1> 1> 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: The command "setlocal 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: ..\..\..\bin\nvrhi-scomp.exe --infile "C:/Dev/donut/donut_examples/examples/basic_triangle/shaders.cfg" --parallel --out "C:/Dev/donut/donut_examples/bin/shaders/basic_triangle/dxil" --platform dxil --cflags "-Zi -Qembed_debug -O3 -WX -Zpr" -I "C:/Dev/donut/donut_examples/donut/include" --compiler "C:/Users/myusername/Downloads/dxc_2022_07_18 (1)/bin/x64/dxc.exe" 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmErrorLevel 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: exit /b %1 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: setlocal 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: ..\..\..\bin\nvrhi-scomp.exe --infile "C:/Dev/donut/donut_examples/examples/basic_triangle/shaders.cfg" --parallel --out "C:/Dev/donut/donut_examples/bin/shaders/basic_triangle/dxbc" --platform dxbc --cflags "-Zi -O3 -WX -Zpr" -I "C:/Dev/donut/donut_examples/donut/include" --compiler "C:/Program Files (x86)/Windows Kits/10/bin/10.0.22621.0/x64/fxc.exe" 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmErrorLevel 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: exit /b %1 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: setlocal 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: ..\..\..\bin\nvrhi-scomp.exe --infile "C:/Dev/donut/donut_examples/examples/basic_triangle/shaders.cfg" --parallel --out "C:/Dev/donut/donut_examples/bin/shaders/basic_triangle/spirv" --platform spirv -I "C:/Dev/donut/donut_examples/donut/include" -D SPIRV --cflags "-Zi -fspv-target-env=vulkan1.2 -O3 -WX -Zpr" --compiler "C:/Users/myusername/Downloads/dxc_2022_07_18 (1)/bin/x64/dxc.exe" 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmErrorLevel 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: exit /b %1 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :VCEnd" exited with code 1. 1>Done building project "basic_triangle_shaders.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

It show no error, but fail anyway.

I have the same errors for SPIR-V:

Build started... 1>------ Build started: Project: basic_triangle_shaders, Configuration: Debug x64 ------ 1>[ 50.0%] SPIR-V FAIL shaders.hlsl:main_ps 1>ERRORS for shaders.hlsl:main_ps : 1> 1> 1>[100.0%] SPIR-V FAIL shaders.hlsl:main_vs 1>ERRORS for shaders.hlsl:main_vs : 1> 1> 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: The command " 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: setlocal 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: ..\..\..\bin\nvrhi-scomp.exe --infile "C:/Dev/donut/donut_examples/examples/basic_triangle/shaders.cfg" --parallel --out "C:/Dev/donut/donut_examples/bin/shaders/basic_triangle/spirv" --platform spirv -I "C:/Dev/donut/donut_examples/donut/include" -D SPIRV --cflags "-Zi -fspv-target-env=vulkan1.2 -O3 -WX -Zpr" --compiler "C:/Users/myusername/Downloads/dxc_2022_07_18 (1)/bin/x64/dxc.exe" 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmErrorLevel 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: exit /b %1 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :cmDone 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd 1>C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(147,5): error MSB3073: :VCEnd" exited with code 1. 1>Done building project "basic_triangle_shaders.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

What I already tried :

  • Use the DXC from windows SDK
  • Tried SPIR-V
  • Regenerate the solution with cmake

Could you help me please? I don't know what to do

More examples?

Are more modern graphics rendering pipeline examples planned? For example:

  • Ambient Occluision (GTAO)
  • Terrain rendering / Tesselation
  • Global illumination
  • Ocean / Water

Does not build on Visual Studio 2019

CMake invocation:

$ cmake .. -DDONUT_WITH_VULKAN=OFF -DDONUT_WITH_DX11=OFF -DDONUT_WITH_DX12=ON -G "Visual Studio 16 2019" -A x64
-- Selecting Windows SDK version 10.0.18362.0 to target Windows 10.0.19043.
-- The C compiler identification is MSVC 19.29.30037.0
-- The CXX compiler identification is MSVC 19.29.30037.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30037/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30037/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- JsonCpp Version: 1.9.4
-- Looking for C++ include clocale
-- Looking for C++ include clocale - found
-- Looking for localeconv
-- Looking for localeconv - found
-- Looking for C++ include sys/types.h
-- Looking for C++ include sys/types.h - found
-- Looking for C++ include stdint.h
-- Looking for C++ include stdint.h - found
-- Looking for C++ include stddef.h
-- Looking for C++ include stddef.h - found
-- Check size of lconv
-- Check size of lconv - done
-- Performing Test HAVE_DECIMAL_POINT
-- Performing Test HAVE_DECIMAL_POINT - Success
-- Looking for pthread.h
-- Looking for pthread.h - not found
-- Found Threads: TRUE
-- Using Win32 for window creation
-- Performing Test COMPILER_HAS_DEPRECATED_ATTR
-- Performing Test COMPILER_HAS_DEPRECATED_ATTR - Failed
-- Performing Test COMPILER_HAS_DEPRECATED
-- Performing Test COMPILER_HAS_DEPRECATED - Success
-- cxxopts version 2.2.0
-- Found DXCdxil: C:/Program Files (x86)/Windows Kits/10/bin/10.0.18362.0/x64/dxc.exe (found version "10.0.18362.0")
-- Configuring done
-- Generating done
-- Build files have been written to: C:/msys64/home/post/git/donut_examples/build
Severity	Code	Description	Project	File	Line	Suppression State
Error	C2065	'D3D12_FEATURE_D3D12_OPTIONS7': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-device.cpp	107	
Error	C2065	'D3D12_MESH_SHADER_TIER_1': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-device.cpp	127	
Error	C2065	'D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-meshlets.cpp	70	
Error	C2065	'D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-meshlets.cpp	71	
Error	C2065	'D3D12_RAYTRACING_TIER_1_1': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-device.cpp	112	
Error	C2065	'D3D12_SHADER_VISIBILITY_AMPLIFICATION': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-constants.cpp	47	
Error	C2065	'D3D12_SHADER_VISIBILITY_MESH': undeclared identifier	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-constants.cpp	49	
Error	C2039	'DispatchMesh': is not a member of 'nvrhi::RefCountPtr'	nvrhi_d3d12	C:\msys64\home\post\git\donut_examples\donut\nvrhi\src\d3d12\d3d12-meshlets.cpp	295	

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