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noname0310 avatar noname0310 commented on July 2, 2024 1

ad9f451

This commit will resolves the issue.

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noname0310 avatar noname0310 commented on July 2, 2024

image
There doesn't seem to be a problem

If you created an issue because of alpha blending, it is a problem that cannot be completely solved.

The method I recommend the most is to do fix material on the BPMX converter.
https://noname0310.github.io/babylon-mmd/docs/deep-usage/convert-pmx-model-into-bpmx/

Consider about how to solve it with hardcoding too.
https://noname0310.github.io/babylon-mmd/docs/quick-start/troubleshooting-shading-artifacts/#transparent-artifacts

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spencer17x avatar spencer17x commented on July 2, 2024

Have you tested whether either of these options works?Do you think it's a problem with the model itself?If you think this is a problem with the model itself, why does this work well on mmd's software?

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spencer17x avatar spencer17x commented on July 2, 2024

It also displays normally in blender:
image

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spencer17x avatar spencer17x commented on July 2, 2024

At [email protected], it is also displayed normally:
image

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noname0310 avatar noname0310 commented on July 2, 2024

Upon analyzing the cause, it seems that the model is using the TGA image format. I will look into ways to provide support for it.

And creating an instance of the PmxLoader is no longer a normal way of using the loader.

const pmxLoader = new PmxLoader();

Instead, side effects should be used.

import "babylon-mmd/esm/Loader/pmxLoader";

const pmxLoader = SceneLoader.GetPluginForExtension(".pmx") as PmxLoader;

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spencer17x avatar spencer17x commented on July 2, 2024

I tested it and it didn't work

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noname0310 avatar noname0310 commented on July 2, 2024

That is not directly related to the problem.

I'm working on this right now.

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spencer17x avatar spencer17x commented on July 2, 2024

ad9f451

This commit will resolves the issue.

0.23.0 resolved.

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