Comments (14)
Physics has not yet been implemented properly and is just operational.
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The solution currently available is physics bake and is available using NexGiMa.
https://sites.google.com/view/nexgima/Home
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In the next release(0.23.0), the physics will probably work on most models
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![image](https://private-user-images.githubusercontent.com/32794413/259042068-b756c80f-2da5-44db-b47d-91ec615aa7f6.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0OTE2MTYsIm5iZiI6MTcyMTQ5MTMxNiwicGF0aCI6Ii8zMjc5NDQxMy8yNTkwNDIwNjgtYjc1NmM4MGYtMmRhNS00NGRiLWI0N2QtOTFlYzYxNWFhN2Y2LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MjAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzIwVDE2MDE1NlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTY2YTk1MDBjMmY2MDk0NTA3MDMzODljNzMyYWQyNjYzMjAyMjkxM2MyZDE2YjRiYmM1ODk5NWMxNjkzZmVmMGEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.ts-Hlq2-AHps1wf-VGuZFi4DU6jJvTDBgjOWZVbAtn0)
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update @babylonjs/havok to 1.1.2 and @babylonjs/core to 6.15.0
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same problem.
2023-08-08.16.57.39.mov
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I'll let you know when there's another improvement.
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babylon-mmd 0.24.0 is released now. see CHANGELOG.md
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2023-08-17.11.37.24.mov
Perhaps the problem remains.
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There will be more improvements in the future.
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There was an improvement in the 0.27.0 release. Give that a try.
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Or has it already been solved?
2023-09-19.10.44.56.mov
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If you think it produces usable results, use it.
I am not sure how to exactly reproduce the results of bullet physics(which used by mmd) with havok.
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The ammo.js physics backend will be available from babylon-mmd 0.42.0.
Although ammo.js is not very good performance, you will get very similar results to mmd.
The usage is the same as before, see this test code
https://github.com/noname0310/babylon-mmd/blob/main/src/Test/Scene/physicsTestScene.ts#L63
https://github.com/noname0310/babylon-mmd/blob/main/src/Test/Scene/physicsTestScene.ts#L111-L113
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Related Issues (20)
- Whether there are plans to support vmd animation HOT 5
- Uncaught TypeError: Cannot read properties of undefined (reading 'errorTextureDatas') at _MmdAsyncTextureLoader._addErrorTextureReferenceCount HOT 3
- Texture load/shader compilation delay HOT 17
- The model in the form of file cannot be loaded normally HOT 1
- Whether other character models can load vmd animation format HOT 3
- Submesh optimization HOT 3
- About Light Sources HOT 4
- Is there a way to bind or attach a pmx model to the bones of a character model? HOT 1
- Animation timescale modification HOT 1
- Integrating BPMX Model Files into Private PNG Chunks to Display Previews HOT 4
- The project won't work HOT 16
- Hair is flying arbitrarily around HOT 5
- BPMX and BVMD directly from the application HOT 2
- Original MmdMesh Object Fails isMmdSkinnedMesh Check After Creating MmdModel HOT 3
- How do I drive the model HOT 12
- A Big Shoutout to the Amazing babylon-mmd Repository! HOT 1
- Whether there are plans to support the pmd format HOT 4
- Animation Blending HOT 9
- Model texture .tga format supports HOT 9
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