Comments (2)
You can use BpmxConverter
and BvmdConverter
to convert any mmd asset into BPMX and BVMD. All of these classes are provided by the library.
The converters that are available as web apps are all just a small GUI added in a single file.(The following code is included that uses the BpmxConverter
and BvmdConverter
, so you can use it as a reference)
https://github.com/noname0310/babylon-mmd/blob/main/src/Test/Scene/pmxConverterScene.ts
https://github.com/noname0310/babylon-mmd/blob/main/src/Test/Scene/vmdConverterScene.ts
And about backward compatibility, babylon-mmd hasn't reached version 1.0.0 yet, which means it could contain a breaking change at any time. There are no plans to add breaking changes to the BPMX and BVMD formats yet, but I can't guarantee that it won't happen.
BPMX and BVMD are not intended to replace PMX and VMD. They are meant to protect asset leakage and reduce load times, so you might consider always storing the original asset and the converted BPMX BVMD pair together.
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okay, thank you for the information
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Related Issues (20)
- Whether there are plans to support vmd animation HOT 5
- Uncaught TypeError: Cannot read properties of undefined (reading 'errorTextureDatas') at _MmdAsyncTextureLoader._addErrorTextureReferenceCount HOT 3
- Texture load/shader compilation delay HOT 17
- The model in the form of file cannot be loaded normally HOT 1
- Whether other character models can load vmd animation format HOT 3
- Submesh optimization HOT 3
- About Light Sources HOT 4
- Is there a way to bind or attach a pmx model to the bones of a character model? HOT 1
- Animation timescale modification HOT 1
- Integrating BPMX Model Files into Private PNG Chunks to Display Previews HOT 4
- The project won't work HOT 16
- Hair is flying arbitrarily around HOT 5
- Original MmdMesh Object Fails isMmdSkinnedMesh Check After Creating MmdModel HOT 3
- How do I drive the model HOT 12
- Physical engine drive problem HOT 14
- A Big Shoutout to the Amazing babylon-mmd Repository! HOT 1
- Whether there are plans to support the pmd format HOT 4
- Animation Blending HOT 9
- Model texture .tga format supports HOT 9
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