Particularly, this would apply to certain bits of TargetSpy to forcibly enable/disable/alter by the modder's desire.
For on/off checking in GetIntUI
, return values are -1 (not shown), 1 (always shown), and 0 (player preference (default)).
The properties would be:
- Active (force TargetSpy to ignore this actor)
- Class Name/Tag
- Health
- Health Bar
- Armor
- Armor Bar
- Boundary Box
The active
one is especially important to me because I'm developing a team-based mod where there are many teams, and I want TargetSpy to ignore all units on the player's team, and any units on other teams deemed as allies (a built in system via the mod).