Comments (8)
Can you please share a link to the pk3 you are talking about?
from target-spy.
https://github.com/mridlen/Oblige_Realm667/blob/master/Realm667.pk3
And example wad that uses these monsters:
https://www.dropbox.com/s/fajjpwh3qyr0ypq/gateway_of_horror.wad?dl=0
from target-spy.
To me it looks like an error in Realm667.pk3. Enemies defined twice - in DECORATE and in ZScript. GZDoom even complains about it on loading:
Script warning, "Realm667.pk3:sniperzombie.wad:DECORATE" line 1:
Tried to define class 'SniperRifleGuy' more than once. Renaming class to '[email protected]@sniperzombie.wad@DECORATE'
Or maybe this pk3 isn't supposed to be loaded in this way. Is this mod setup common and/or conventional?
from target-spy.
Oh... I suppose I shouldn't use both ZSCRIPT and DECORATE in my wads? I think I'll go back through and redo all the numbers into the ZSCRIPT files and disable the DECORATE files. Thank you, I've been wondering about those warnings.
from target-spy.
Just noting that spawn numbers cannot be used in ZScript like they are used in Decorate:
Game, DoomEdNum, SpawnID and ConversationID cannot be used in ZScript. Use MAPINFO for these instead.
https://zdoom.org/wiki/MAPINFO/Spawn_number_definition
from target-spy.
I've went ahead and disabled all the ZSCRIPT instead, since I was using entirely DECORATE. It seems to have resolved my issue. Probably a lazy solution, but this project is a huge undertaking and I just wanted to get it working. Thank you for your help in this matter!
from target-spy.
https://www.dropbox.com/s/9eigqcleen6w7fu/Realm667.pk3?dl=0
Updated version (still has warnings, but with secondary things)
from target-spy.
from target-spy.
Related Issues (20)
- LZDoom compatibility
- add information about resistances, immunities, or weaknesses HOT 1
- add classes to blacklist
- implement a generic way for mods to make TS ignore actors HOT 1
- Hideous Destructor: display shields/armor HOT 1
- remove "multisettings" system HOT 1
- health bar displays incorrectly if health > 71582788 HOT 1
- make crosshair grow on pickup
- add option to display armor as a bar HOT 2
- performance issues with enemies with health 0x7FFFFFFF HOT 1
- consider adding a background as an option
- VM abort if monster starts with 0 health HOT 1
- Error when loading with lzdoom HOT 2
- add custom text display HOT 1
- static crosshair and frame color
- Compability DoomRPG and LegenDoom issue
- bar displays a character when enemy health is negative
- Name coloring / Fade in and out / Hold key to show
- Crosshair pieces font reference - y and Y are reversed
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