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mmaulwurff avatar mmaulwurff commented on August 19, 2024

Can you please share a link to the pk3 you are talking about?

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mridlen avatar mridlen commented on August 19, 2024

https://github.com/mridlen/Oblige_Realm667/blob/master/Realm667.pk3

And example wad that uses these monsters:
https://www.dropbox.com/s/fajjpwh3qyr0ypq/gateway_of_horror.wad?dl=0

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mmaulwurff avatar mmaulwurff commented on August 19, 2024

To me it looks like an error in Realm667.pk3. Enemies defined twice - in DECORATE and in ZScript. GZDoom even complains about it on loading:

Script warning, "Realm667.pk3:sniperzombie.wad:DECORATE" line 1:
Tried to define class 'SniperRifleGuy' more than once. Renaming class to '[email protected]@sniperzombie.wad@DECORATE'

Or maybe this pk3 isn't supposed to be loaded in this way. Is this mod setup common and/or conventional?

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mridlen avatar mridlen commented on August 19, 2024

Oh... I suppose I shouldn't use both ZSCRIPT and DECORATE in my wads? I think I'll go back through and redo all the numbers into the ZSCRIPT files and disable the DECORATE files. Thank you, I've been wondering about those warnings.

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mmaulwurff avatar mmaulwurff commented on August 19, 2024

Just noting that spawn numbers cannot be used in ZScript like they are used in Decorate:

Game, DoomEdNum, SpawnID and ConversationID cannot be used in ZScript. Use MAPINFO for these instead.
https://zdoom.org/wiki/MAPINFO/Spawn_number_definition

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mridlen avatar mridlen commented on August 19, 2024

I've went ahead and disabled all the ZSCRIPT instead, since I was using entirely DECORATE. It seems to have resolved my issue. Probably a lazy solution, but this project is a huge undertaking and I just wanted to get it working. Thank you for your help in this matter!

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mridlen avatar mridlen commented on August 19, 2024

https://www.dropbox.com/s/9eigqcleen6w7fu/Realm667.pk3?dl=0

Updated version (still has warnings, but with secondary things)

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mmaulwurff avatar mmaulwurff commented on August 19, 2024

Screenshot_Doom_20200607_100845
Problem solved.

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