Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
📜 33 JavaScript concepts every developer should know.
An extensible Node.js 3D core for desktop applications
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Dynamic AABB trees in C++ with support for periodic systems.
An alternative Discord client with voice support made with C++ and GTK 3
Abseil Common Libraries (C++)
Ace (Ajax.org Cloud9 Editor)
ACNet (Anime4KCPP Net) re-implemented in GLSL for real-time anime upscaling
Powerful and elegant programming language.
Easy communication between cross-origin browser tabs. Simplified "CORS"ing!
Physical animation in Skyrim VR
An Open Source Implementation of the Actor Model in C++
Our user interface design library and tools for making great apps.
Brave's Rust-based adblock engine
Efficient embeddable adblocker library
Add-on packages for Vector class library
The Adept Programming Language
Graphics engine written in C++ using DirectX11
Rendergraph-based graphics engine written in C++ using DirectX12
A collection of recompression utilities for your .ZIP archives, .PNG snapshots, .MNG video clips and .GZ files
A customizable and extensible shell
AMD GPU Services (AGS) library and samples
All my self trained & released AI upscaling models. After gathering and applying over 600 different upscaling models, I learned how to train my own models, and these are the results.
AIStore: scalable storage for AI applications
A cross-platform, OpenGL terminal emulator.
:rainbow: :lollipop: Themes :candy: :heart_eyes: for Alacritty: A cross-platform GPU-accelerated Terminal emulator
Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
A WebGL port of the Aleph One project