Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
A faster and highly-compatible implementation of the Python programming language.
Cinder is Meta's internal performance-oriented production version of CPython.
Upscale an illustration and increase details
The lean application framework for Python. Build sophisticated user interfaces with a simple Python API. Run your apps in the terminal and a web browser.
Tensors and Dynamic neural networks in Python with strong GPU acceleration
Image-to-Image Translation in PyTorch
Mod created by Zaitara and V E L D with the help of BellumZeldaDS and some random victims
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
Enhanced Quake 2 client and server focused on multiplayer
NVIDIA’s implementation of RTX ray-tracing in Quake II
The “Quite OK Audio Format” for fast, lossy audio compression
The “Quite OK Image Format” for fast, lossless image compression
A cross-platform Qt IDE
Qt Base (Core, Gui, Widgets, Network, ...)
Qt WebEngine
The cradle of Quake III Arena
A gameplay mod for Quake that seeks to improve combat flow and enhance its monster AI
Quake II ported to WebGL via Jake and GWT
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
Quake III Arena ported to JavaScript
OpenGL Quake BSP viewer with Oculus Rift support
Quake BSP renderer written in C++ and Vulkan
Fork of inolen/quakejs with additonal content server, local play page, and start-stop script
Raytracing port of Quake 1
QualityScaler - image/video AI upscaler app (BSRGAN)
A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.
Public repository of the QuickJS Javascript Engine. Pull requests are not accepted. Use the mailing list to submit patches.