Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
OpenGL sample for shader-based occlusion culling
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GLFW for Node.js
1.4B latent diffusion model fine tuning
GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan
Render markdown on the CLI, with pizzazz! 💅🏻
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
🦅🦁 Fast, simple 2D text renderer for wgpu
GREYC's Magic for Image Computing: A Full-Featured Open-Source Framework for Image Processing
An Improved Quake C Compiler
In-memory implementation of Go's `io/fs.FS` interface
:brain: :file_cabinet: In-memory filesystem implementation of io/fs.FS
Go to C++20 transpiler
A cross-platform TUI database management tool written in Rust
Godot Engine – Multi-platform 2D and 3D game engine
Lua language support for Godot Engine
A fast viewport scaler for Godot Engine games that allows for increased performance or higher quality visuals. At 50% scaling on a 3D game, you could potentially get 200% to 300% of native performance.
LevelDB key/value database in Go.
game engine and framework written in luajit
A Go library for manipulating Windows processes.
A GUI frontend for neovim.
A compiler from Go to JavaScript for running Go code in a browser
GPT4 & LangChain Chatbot for large PDF docs
The official gpt4free repository | various collection of powerful language models
GPU occlusion culling using compute shader with Vulkan
GraalVM: Run Programs Faster Anywhere :rocket: