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luoxz's Projects

unity_fps icon unity_fps

Project and asset files for FPS Unity game.

unityfacewarelive icon unityfacewarelive

3D character body auto-rigging in VR using Unity3D, Faceware Live and a webcam based on:

unityosgb icon unityosgb

Load OSGB format into Unity in two ways: native plugin & c# binary reader

unityphysxplugin icon unityphysxplugin

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

universal-graphics-hook icon universal-graphics-hook

A cpp project developed for hooking various graphic libraries such as: d3d9, d3d10, d3d11, d3d12, gdi, gdi+, opengl and vulkan.

unlua icon unlua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4.

unluawithlibs icon unluawithlibs

基于Unlua插件,在插件层级加了一些自己用到的第三方lua库的扩展。

unreal-2021-dedicatedserverfpsgame icon unreal-2021-dedicatedserverfpsgame

Ready-to-use FPS project for a Dedicated Server. This project was not developed as a game. It doesn't have level design, high quality art or animations and it's not 100% bug-free. But it has some really good features, solid code to grow from this base and implements most of the Unreal Network replication tools in C++.

unreal-coin-game icon unreal-coin-game

My first Unreal Engine 4 project. Created in collaboration with Maxwell Hunt. This game features a fully-working health and score system, an implementation of Pawn movement and a basic menu/user interface.

unreal-magic-nodes icon unreal-magic-nodes

Custom Kismet Node System that enables C++ code to be written on Blueprint Graphs

unreal-multiplayer-karts icon unreal-multiplayer-karts

A simple kart multiplayer game which demonstrates methods of improved replication between server and clients. Features a basic replicated vehicle physics system, proxy simulation and linear, exponential and cubic interpolation to improve proxy simulation. Developed in Unreal Engine 4.

unreal-multiplayer-platform icon unreal-multiplayer-platform

A simple multiplayer demonstration which utilises a menu system for hosting and joining servers through the Steam Online Subsystem. Includes lobby areas while for pending launch and basic replication between server and clients. Developed in Unreal Engine 4.

unreal-openland icon unreal-openland

Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.

unreal-polygonal-map-gen icon unreal-polygonal-map-gen

An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

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