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luoxz's Projects

pybind11 icon pybind11

Seamless operability between C++11 and Python

pyflow icon pyflow

Visual scripting tool for python

pymesh icon pymesh

Geometry Processing Library for Python

qcad icon qcad

QCAD - The Open Source 2D CAD. QCAD is a cross-platform CAD solution for Windows, macOS and Linux. It supports the DXF format and optionally the DWG format (through a proprietary plugin).

qgis icon qgis

QGIS is a free, open source, cross platform (lin/win/mac) geographical information system (GIS)

qipai_algorithm icon qipai_algorithm

棋牌的胡牌算法,包括麻将、跑胡子、扑克。实现 lua 、c++ 、c# 、golang 、js 、java 、python 版本。( Mahjong algorithm )

queue_server icon queue_server

分布式队列服务器,实现接口简单,支持tcp/udp,高可用、高性能的队列服务器集群

quickqanava icon quickqanava

C++14 network/graph visualization library / Qt node editor.

quiver icon quiver

A 3D FPS game created in C++/OpenGL/PhysX.

racer icon racer

Realtime model synchronization engine for Node.js

raiderz-fbx-auto-importer-ue4 icon raiderz-fbx-auto-importer-ue4

Automatic importer for fbx models that have been converted from RaiderZ models/animations as well as automated creation and application of material instances based on RaiderZ materials info.

rapcad icon rapcad

Rapid prototyping CAD IDE for RepRap and RepStrap 3D printing machines.

ravengine icon ravengine

A fast, easy to use C++17 3D game library for modern computers

raylib-games-wasm icon raylib-games-wasm

Simple games using raylib in C++, playable in browsers through WebAssembly / Emscripten.

raz icon raz

Modern & multiplatform 3D game engine in C++17

razor icon razor

RaZ graphical editor - https://github.com/Razakhel/RaZ

rbfx icon rbfx

Game engine with extensive C# support and WYSIWYG editor.

read-arduino-android-otg-usb icon read-arduino-android-otg-usb

In this project we connect an Android device with an Arduino board through OTG Connection - USB , using an external library. As a first step , we open connection to the device , then you write a byte to the plate, to ask you to send values ​​of 4 sensors at the time, to read them , and represent them on the display device .

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