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u.movin's Issues

Telegram animated Stickers

Hey thanks for the plugin! Great work!

Currently I experimenting with the Telegram stickers. I want to bring them to Unity.
I managed to unzip the tgs sticker to a json file. Which is in bodymovin format. I also managed to import it using bodymovin into Adobe After Effects. The animation shows properly.
If I try to import directly the unzipped telegram sticker into Unity, there are a lot of errors in the Json parsing code.
If I export the animation from Adobe After Effects using the bodymovin extention and check the "Export old json format" in the Advanced export settings then the animation successfully imports into Unity. But it looks broken.
You can see it here:
https://user-images.githubusercontent.com/5675979/102898521-ed64e780-4469-11eb-8de1-b696e2c2fb24.mp4

If I use the same json file in lottie, it looks good. You can see it here:
https://lottiefiles.com/share/mxxbrw3e

Here is the link to the json file:
https://drive.google.com/file/d/1tLzZ9lhQEAKlvwC_BhDAVhe-AC5zrlPn/view?usp=sharing

Unity version: 2019.3.12f1
After Effect version: 17.5.1 (Build 47)
Bodymovin version: 5.7.5

Do you have any ideas how to fix it? Please help!

NO CONTENT LAYERS, ABORT!

please dowload following lottiefile and testing:
https://lottiefiles.com/7512-blue-heart
ERROR:

NO CONTENT LAYERS, ABORT! <<<<
UnityEngine.Debug:Log(Object)
Movin:MovinInit(String, Int32, Single, Single, Boolean, Single) (at Assets/U.movin/Movin.cs:102)
Movin:.ctor(Transform, String, Int32, Single, Single, Boolean, Single) (at Assets/U.movin/Movin.cs:77)
MovinRenderer:RenderMovin() (at Assets/U.movin/MovinRenderer.cs:44)
MovinRenderer:Update() (at Assets/U.movin/MovinRenderer.cs:55)

DON'T DRAW SHAPE -> NO PTS

Hey
I'm having a hard time importing animations exported from AE / Bodymovin into Unity. I can view the animations on the lottiefiles webpage, so the files must be ok.
I've attached one of the animations, maybe you can see what's wrong with it?
{"v":"5.5.2","fr":60,"ip":0,"op":60,"w":600,"h":600,"nm":"start_sprite","ddd":0,"assets":[],"layers":[{"ddd":0,"ind":1,"ty":4,"nm":"Shape Layer 2","sr":1,"ks":{"o":{"a":0,"k":100,"ix":11},"r":{"a":0,"k":0,"ix":10},"p":{"a":0,"k":[301,302,0],"ix":2},"a":{"a":0,"k":[0,0,0],"ix":1},"s":{"a":0,"k":[100,100,100],"ix":6}},"ao":0,"shapes":[{"ty":"gr","it":[{"d":1,"ty":"el","s":{"a":0,"k":[500,500],"ix":2},"p":{"a":0,"k":[0,0],"ix":3},"nm":"Ellipse Path 1","mn":"ADBE Vector Shape - Ellipse","hd":false},{"ty":"st","c":{"a":0,"k":[1,1,1,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":100,"ix":5},"lc":1,"lj":1,"ml":4,"bm":0,"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"tr","p":{"a":0,"k":[-1,-2],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Ellipse 1","np":3,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false}],"ip":0,"op":60,"st":0,"bm":0},{"ddd":0,"ind":2,"ty":4,"nm":"Shape Layer 1","sr":1,"ks":{"o":{"a":0,"k":100,"ix":11},"r":{"a":0,"k":0,"ix":10},"p":{"a":0,"k":[301,302,0],"ix":2},"a":{"a":0,"k":[0,0,0],"ix":1},"s":{"a":0,"k":[100,100,100],"ix":6}},"ao":0,"shapes":[{"ty":"gr","it":[{"d":1,"ty":"el","s":{"a":1,"k":[{"i":{"x":[0.4,0.4],"y":[1,1]},"o":{"x":[0.2,0.2],"y":[0,0]},"t":0,"s":[500,500]},{"t":59,"s":[0,0]}],"ix":2},"p":{"a":0,"k":[0,0],"ix":3},"nm":"Ellipse Path 1","mn":"ADBE Vector Shape - Ellipse","hd":false},{"ty":"st","c":{"a":0,"k":[1,1,1,1],"ix":3},"o":{"a":0,"k":100,"ix":4},"w":{"a":0,"k":100,"ix":5},"lc":1,"lj":1,"ml":4,"bm":0,"nm":"Stroke 1","mn":"ADBE Vector Graphic - Stroke","hd":false},{"ty":"tr","p":{"a":0,"k":[-1,-2],"ix":2},"a":{"a":0,"k":[0,0],"ix":1},"s":{"a":0,"k":[100,100],"ix":3},"r":{"a":0,"k":0,"ix":6},"o":{"a":0,"k":100,"ix":7},"sk":{"a":0,"k":0,"ix":4},"sa":{"a":0,"k":0,"ix":5},"nm":"Transform"}],"nm":"Ellipse 1","np":3,"cix":2,"bm":0,"ix":1,"mn":"ADBE Vector Group","hd":false}],"ip":0,"op":60,"st":0,"bm":0}],"markers":[]}

Use Movin in UI?

Hi, is it advisable to use Movin in UI? I managed to use it with UI while experimenting, but it only works with Screen Space Camera canvas. I'm still unsure if it's a good idea for production since the animation itself uses meshes and regular transforms rather than rect transforms and that might mess with UI

Having a hard time getting this to work with Unity 2020

I updated to Unity 2020. It could be me, but I'm having a hard time getting this to work in the latest version with the new package management system. I've got vector graphics installed, body movin on After Effects installed, but getting the u.movin modules in package manager from both disk and git aren't working anymore. This is a great tool for workflows, I wish it still worked!

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