Comments (1)
We actually have a unity editor extension that does just that : https://www.assetstore.unity3d.com/#!/content/119621
(I appreciate there is a naming overlap with dotPeek ;))
The extension allows for automated runs and allows for users who build with unity to get automatic build data through either programmatic access or file access (we dump a json file).
I'd be more than happy to talk with you about potential approaches to having this functionality built into the teamcity-unity-plugin, if you had any questions, since we've already done it! :)
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Related Issues (20)
- Can't fix Unmet requirements: Exists=>unity\.path\..+ exists
- Unity 2020.3.18f1 not getting detected on openSUSE Linux HOT 4
- Teamcity agent not detecting any Unity versions HOT 7
- How to "Automatically activate and return Unity Editor license"? HOT 1
- License Activation not working with Plus License + Team City Cloud (teamcity.com) HOT 1
- error CS2011: Error opening response file
- More platforms HOT 2
- How to specify multiple test categories? HOT 1
- Is this project abandoned by JB? HOT 1
- TeamCity picks up old Unity version HOT 1
- Unity plugin cannot startup on agent side HOT 3
- Unable to locate tool unity in system, despite tool being installed HOT 1
- Is there a way to parameterize unity version if using the Tool installer? HOT 1
- Installations list is unsorted thus returns "random" version and not the latest HOT 2
- After successful build, license is not returned anymore HOT 10
- Feature Request: Activation / Deactivation for any build step HOT 3
- Linux Build Targets not working anymore after latest TeamCity 2023.11 Cloud update HOT 16
- Unity Buildstep fails although failure condition is disabled HOT 1
- All builds are running twice since V1.4.1 HOT 1
- Support for build profiles
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