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Autofire avatar Autofire commented on July 18, 2024 1

So what I hadn't noticed was that this exists:
image

However, I'm still running into the same issue. I'm not sure if it's something that's off with my project or the configuration. (I should say that it's a very bare-bones project, this one.

If I unset the "Standalone Player" field, then I'm not given any option for where to put the build. If there's another way, I'm not aware of it; this is my first foray into TeamCity.

I have more complicated things I'd like to automate, but I'm starting simple atm.

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Autofire avatar Autofire commented on July 18, 2024

I have this same question. According to Unity's docs, there are ways to specify particular platforms:
image

However, when doing this in the command line args section (with WebGL anyway), it screws up the build agent and then it can no longer do any builds. I haven't tried any others (Android and iOS being the ones I'm interested in the most), but I imagine they'd work the same way.

image

I'm guessing there might be a way, but the plugin docs don't specify.

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