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twomedia avatar twomedia commented on August 16, 2024 3

Actually, I just found the cause of this. Unity changed the default behaviour for the command line argument -logfile <pathname>.
In Unity 2018, the default behaviour when you don't specify the pathname argument is to print to the console. In Unity 2019, they changed this default behaviour to no longer log to console. IN order to log to console in Unity 2019, you must pass in - for the pathname argument:
-logfile -

You can reference this change in the Unity docs:
https://docs.unity3d.com/Manual/CommandLineArguments.html

Unity 2018 Docs:
"Specify where the Editor or Windows/Linux/OSX standalone log file are written. If the path is ommitted, OSX and Linux will write output to the console. Windows uses the path %LOCALAPPDATA%\Unity\Editor\Editor.log as a default."

Unity 2019 Docs:
"Specify where Unity writes the Editor or Windows/Linux/OSX standalone log file. To output to the console, specify - for the path name. On Windows, specify - option to make the output go to stdout, which is not the console by default."

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twomedia avatar twomedia commented on August 16, 2024

We're experiencing this issue as well after updating from Unity 2018 -> 2019.

Seems like something changed in Unity 2019 that has broken this functionality.

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twomedia avatar twomedia commented on August 16, 2024

@paulogodinhoaq A workaround for now is to specify the pathname - as a build configuration parameter:
Screen Shot 2020-11-25 at 11 01 30 pm

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