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badjester avatar badjester commented on August 16, 2024 1

We have the same problem.
Our workaround: Currently we need 3 Unity runners for building our project:

  1. Returns licence (run Unity with the command lines -quit -batchmode -returnlicense)
  2. Import + Licence (Run Unity with command lines including username, password and serial, import project and then quits. Uses a line status file to ignore errors because on many changes unity would only build on the second time. See this issue for more information: #16)
  3. Actually building step

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stobbsm avatar stobbsm commented on August 16, 2024

I'm having this issue as well. Unity plugin is appending the full path on top of the real path, making the binary "not exist" for it, but the error is reporting as a bad username and password. Doing manually from CLI, with the same credentials but using the proper path, makes it work.

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hedgehog08 avatar hedgehog08 commented on August 16, 2024

@NikolayPianikov As I can see you have corrected this behavior, but we cannot get the corrected version in Teamcity as it has not been published to the marketplace.
Can you help me with this?
I need it working for the company I work for.

Thanks :)

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stobbsm avatar stobbsm commented on August 16, 2024

@NikolayPianikov when is this update going to be pushed to the marketplace so I can update? Also, when I built it an installed myself using the above commit, still having the same issue on MacOS.

Is this even a thing anymore? Should we stop using/paying for teamcity and move on to something that actually works?

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