Comments (4)
We have the same problem.
Our workaround: Currently we need 3 Unity runners for building our project:
- Returns licence (run Unity with the command lines -quit -batchmode -returnlicense)
- Import + Licence (Run Unity with command lines including username, password and serial, import project and then quits. Uses a line status file to ignore errors because on many changes unity would only build on the second time. See this issue for more information: #16)
- Actually building step
from teamcity-unity-plugin.
I'm having this issue as well. Unity plugin is appending the full path on top of the real path, making the binary "not exist" for it, but the error is reporting as a bad username and password. Doing manually from CLI, with the same credentials but using the proper path, makes it work.
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@NikolayPianikov As I can see you have corrected this behavior, but we cannot get the corrected version in Teamcity as it has not been published to the marketplace.
Can you help me with this?
I need it working for the company I work for.
Thanks :)
from teamcity-unity-plugin.
@NikolayPianikov when is this update going to be pushed to the marketplace so I can update? Also, when I built it an installed myself using the above commit, still having the same issue on MacOS.
Is this even a thing anymore? Should we stop using/paying for teamcity and move on to something that actually works?
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Related Issues (20)
- Build log blocks HOT 2
- Plugin Does Not Build HOT 1
- Can't fix Unmet requirements: Exists=>unity\.path\..+ exists
- Unity 2020.3.18f1 not getting detected on openSUSE Linux HOT 4
- Teamcity agent not detecting any Unity versions HOT 3
- How to "Automatically activate and return Unity Editor license"? HOT 1
- License Activation not working with Plus License + Team City Cloud (teamcity.com) HOT 1
- error CS2011: Error opening response file
- More platforms HOT 2
- How to specify multiple test categories? HOT 1
- Is this project abandoned by JB? HOT 1
- TeamCity picks up old Unity version HOT 1
- Unity plugin cannot startup on agent side HOT 3
- Unable to locate tool unity in system, despite tool being installed HOT 1
- Is there a way to parameterize unity version if using the Tool installer? HOT 1
- Installations list is unsorted thus returns "random" version and not the latest HOT 2
- After successful build, license is not returned anymore HOT 10
- Feature Request: Activation / Deactivation for any build step HOT 3
- Linux Build Targets not working anymore after latest TeamCity 2023.11 Cloud update HOT 16
- Unity Buildstep fails although failure condition is disabled HOT 1
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