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limitless-engine's Issues

No Textures

hi
I am glad to meet the project you have done. I really want to run this project, but I encountered some problems. for example,this folder does not exist in the directory
image
image
Looking forward to your reply

Compile issues on macOS

Hi, I found on my macOS (M1 MacBook Pro) compiles will fail like this:

limitless-engine/include/limitless/fx/modules/distribution.hpp:58:22: error: use of undeclared identifier '__aurng'
                     __aurng() * (max.w - min.w) + min.w };
                     ^

limitless-engine/include/limitless/core/indexed_stream.hpp:85:67: error: no member named 'bind2nd' in namespace 'std'
            std::transform(cp.begin(), cp.end(), cp.begin(), std::bind2nd(std::plus(), this->stream.size()));
                                                             ~~~~~^
1 error generated.

/limitless-engine/include/limitless/core/buffer_builder.hpp:27:44: error: no type named 'string_view' in namespace 'std'
        std::shared_ptr<Buffer> build(std::string_view name, ContextState& ctx);
                                      ~~~~~^
1 error generated.

Do u have a clue on this ? seems related about c++ 17, some operands actually no longer available in c++17

Build

Please help,
I wanted to try the app, but I can't build >

[100%] Linking C executable ../../../../bin/glewinfo
/usr/bin/ld: CMakeFiles/glewinfo.dir///src/glewinfo.c.o: in function glewCreateContext': glewinfo.c:(.text+0x32209): undefined reference to glXQueryExtension'

demo build... but not execute

first error
tesselation.tcs: 0:608(38): error: no matching function for call to `getVertexNormal(int)'; candidates are:
0:608(38): error: vec3 getVertexNormal(uint)

if i fix then,

error: Input block `_vertex_data' is not an output of the previous stage

Thanks.

PS: your build same fail > https://github.com/hotstreams/limitless-engine/runs/6991541476?check_suite_focus=true

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