Comments (13)
And today version has new error...
limitless-engine/include/limitless/instances/instanced_instance.hpp:83:28: error: conflicting return type specified for โvirtual Limitless::InstancedInstanceLimitless::ModelInstance* Limitless::InstancedInstanceLimitless::ModelInstance::clone()โ
83 | InstancedInstance* clone() noexcept override {
and tess_control_input.glsl has wrong on runtime error
tesselation.tcs: 0:621(38): error: no matching function for call to `getVertexNormal(int)'; candidates are:
0:621(38): error: vec3 getVertexNormal(uint)
from limitless-engine.
Yeah, Sorry for that, definitely my bad.
tesselation.tcs: 0:621(38): error: no matching function for call to `getVertexNormal(int)'; candidates are:
0:621(38): error: vec3 getVertexNormal(uint)
There was something about implicit casts from int to uint, should be fixed now at f858540
from limitless-engine.
Not completed.... getVertexNormal must be to int type... by call
_out_data[gl_InvocationID].normal = getVertexNormal(gl_InvocationID);
gl_InvocationID is int type
terminate called after throwing an instance of 'Limitless::ms::material_compilation_error'
what(): tesselation_samplefailed to compile /home/viper/Plocha/limitless-engine/assets/../shaders/tesselation/tesselation.tcs: 0:621(38): error: no matching function for call to getVertexNormal(int)'; candidates are: 0:621(38): error: vec3 getVertexNormal(uint) 0:624(46): error: no matching function for call to
getVertexPosition(int)'; candidates are:
0:624(46): error: vec3 getVertexPosition(uint)
0:625(34): error: no matching function for call to `getVertexUV(int)'; candidates are:
0:625(34): error: vec2 getVertexUV(uint)
from limitless-engine.
Related Issues (16)
- shader missing samplers in bindless texture case
- NamedTexture wrong extension func used
- text instance size update does not work
- fix shadow color calculation
- fix LightContainer modifed flag on begin&end iterators
- fix bindless texture resize setting parameters
- Transparency on old gpu
- shader extension requirements in middle of a shader
- support Mixamo fbx animation? HOT 2
- Compile issues on macOS
- immutable texture parameters change
- fix triple buffer for particles
- offscreen buffer incomplete textures on no extension load
- framebuffer resize immutable bindless texture does not work
- Thread safety for stb_image?
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