Comments (8)
Thanks for mentioning this, I'll update the link!
Hey just to let you know @NathanLovato, the download link on the site still points to an older version.
from godot-4-3d-third-person-controller.
Yeah, there are a couple of things to change, including this one:
#18
Then,
set_target_location -> set_target_position
get_next_location -> get_next_path_position
It worked for me after all.
from godot-4-3d-third-person-controller.
The project is running fine for our team in Godot 4.0.2, the latest stable version. There are no instances of get_next_location() or set_target_location() in the source code. Did you guys pull the latest changes? It sounds like you might have downloaded an older copy of the source code.
from godot-4-3d-third-person-controller.
I confirm that it's working fine for me in the latest main
branch of this repo with Godot 4.0.2.
The only issues I found are a couple warnings of changed/not-found UID, and emission_energy_multiplier
changing in one material when opening it in the editor.
from godot-4-3d-third-person-controller.
Thanks, closing for now as it seems to be working fine around the team. I invite you to re download the code to get the latest version, and if it fails to open please let me know and we'll reopen the issue.
from godot-4-3d-third-person-controller.
Noticed that I downloaded the code by clicking the button on https://www.gdquest.com/news/2022/12/godot-4-third-person-controller/, that is why I got the old code :)
from godot-4-3d-third-person-controller.
Thanks for mentioning this, I'll update the link!
from godot-4-3d-third-person-controller.
On v4.1.3.stable.official [f06b6836a], the player drops straight through the terrain - progressively, until falling straight out of the bottom of the ground.
from godot-4-3d-third-person-controller.
Related Issues (20)
- Replace CSG mesh with SurfaceTool for grenade path preview
- [Tracker] Improvements and fixes to improve the demo HOT 2
- Missing textures in Linux CI export HOT 3
- Add dedicated sound effects
- Various load errors due to missing files HOT 1
- Project fails to run in 4.0.2 HOT 2
- Camera rotation speed is effected by framerate.
- Pressing "Esc" twice, pauses the game but doesn't show any menu
- Cannot infer the type of "next_location" variable because the value doesn't have a set type. HOT 2
- HitBox/HurtBox
- `res://Enemies/smoke_puff/smoke_ball.tres` sometimes fails parsing, and invalid UID warning spam
- Player's `heart_core_mat.tres` `emission_energy_multiplier` changes value every time the main scene is saved HOT 1
- Trying to assign value of type 'MeshInstance3D' to a variable of type 'RigidBody3D'. HOT 1
- Misspelling in JumpingPad.gd Script
- Parser Error: Cannot infer the type of "next_location" variable because the value doesn't have a set type. HOT 2
- Follow Camera Implementation Preferences HOT 1
- Known issue: beetle animations are broken in beta 17 HOT 11
- Extract photo mode to an addon
- Set all objects to use default layers and masks
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