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BillyJoelsNightmareExplosion avatar BillyJoelsNightmareExplosion commented on May 25, 2024 1

Thanks for mentioning this, I'll update the link!

Hey just to let you know @NathanLovato, the download link on the site still points to an older version.

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tung-nt-niteco avatar tung-nt-niteco commented on May 25, 2024

Yeah, there are a couple of things to change, including this one:
#18

Then,
set_target_location -> set_target_position
get_next_location -> get_next_path_position

It worked for me after all.

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NathanLovato avatar NathanLovato commented on May 25, 2024

The project is running fine for our team in Godot 4.0.2, the latest stable version. There are no instances of get_next_location() or set_target_location() in the source code. Did you guys pull the latest changes? It sounds like you might have downloaded an older copy of the source code.

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akien-mga avatar akien-mga commented on May 25, 2024

I confirm that it's working fine for me in the latest main branch of this repo with Godot 4.0.2.

The only issues I found are a couple warnings of changed/not-found UID, and emission_energy_multiplier changing in one material when opening it in the editor.

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NathanLovato avatar NathanLovato commented on May 25, 2024

Thanks, closing for now as it seems to be working fine around the team. I invite you to re download the code to get the latest version, and if it fails to open please let me know and we'll reopen the issue.

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tung-nt-niteco avatar tung-nt-niteco commented on May 25, 2024

Noticed that I downloaded the code by clicking the button on https://www.gdquest.com/news/2022/12/godot-4-third-person-controller/, that is why I got the old code :)

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NathanLovato avatar NathanLovato commented on May 25, 2024

Thanks for mentioning this, I'll update the link!

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Starzky avatar Starzky commented on May 25, 2024

On v4.1.3.stable.official [f06b6836a], the player drops straight through the terrain - progressively, until falling straight out of the bottom of the ground.

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