Comments (2)
Known Bugs
Beetle: Add a NavigationAgent3d Node to Beetle,
change Beetle code line 37 to set_target_position and line 39 to get_next_path_position.
DemoPage: tween.tween_property(demo_page_root, "modulate", Color.WHITE, 0.3) change white to BLACK or you can't see controls (or just change "blur" in tree color to 000000a9 or something closer to black).
Player: have to # out all "punch" code references because they don't work. # _character_skin.punch()
PlayerSkin: #func punch(): #animation_tree["parameters/PunchOneShot/active"] = true Shaders Error: even after reimport/tool: E 0:00:00:0527 SCREEN_TEXTURE has been removed in favor of using hint_screen_texture with a uniform. To continue with minimal code changes add 'uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;' near the top of your shader. <C++ Source> :7 ^has to do with the voronoi at top of shader on smoke_ball shader. It still works even with error though. These lines: uniform sampler2D voronoi_sampler; varying float voronoi; replace as error says, then varying float error occurs.
from godot-4-3d-third-person-controller.
Thanks for taking the time to list these! In general, I think the project may need to be ported to Godot 4.2 or 4.3. Nothing should be commented out, just properly ported if anything stopped working with the latest Godot release.
We won't have time to do this ourselves soon, but contributions are welcome if anyone wants to tackle this.
from godot-4-3d-third-person-controller.
Related Issues (20)
- Replace CSG mesh with SurfaceTool for grenade path preview
- Missing textures in Linux CI export HOT 3
- Add dedicated sound effects
- Various load errors due to missing files HOT 1
- Project fails to run in 4.0.2 HOT 2
- Camera rotation speed is effected by framerate.
- Update to latest version of Godot 4 HOT 8
- Pressing "Esc" twice, pauses the game but doesn't show any menu
- Cannot infer the type of "next_location" variable because the value doesn't have a set type. HOT 2
- HitBox/HurtBox
- `res://Enemies/smoke_puff/smoke_ball.tres` sometimes fails parsing, and invalid UID warning spam
- Player's `heart_core_mat.tres` `emission_energy_multiplier` changes value every time the main scene is saved HOT 1
- Trying to assign value of type 'MeshInstance3D' to a variable of type 'RigidBody3D'. HOT 1
- Misspelling in JumpingPad.gd Script
- Parser Error: Cannot infer the type of "next_location" variable because the value doesn't have a set type. HOT 2
- Follow Camera Implementation Preferences HOT 1
- Known issue: beetle animations are broken in beta 17 HOT 11
- Extract photo mode to an addon
- Set all objects to use default layers and masks
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from godot-4-3d-third-person-controller.