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View Code? Open in Web Editor NEW3D graph viewer powered by WebGL (three.js)
Home Page: https://www.npmjs.com/package/graphosaurus
License: Mozilla Public License 2.0
3D graph viewer powered by WebGL (three.js)
Home Page: https://www.npmjs.com/package/graphosaurus
License: Mozilla Public License 2.0
This would require changing the normalization algorithm to move the camera instead of transforming the data
It's included by default with THREE.js AFAIK
No reason for them to be separate object
Seems like the functions for purging nodes and edges (which, admittedly, I added) are missing deletion of some representation(s?) of themselves in the data, causing the memory to slowly but surely overflow on multiple addition/deletion operations.
Possibly make an option on Graph to allow PerspectiveCamera
Keep the AMD pattern, but use something like almond that will compile/minify into a single file without require an AMD library
For a personal project, I used graphosaurus and extended it to animation nodes with an interface written in angularjs. In the interface one can add static nodes (drawn using existing nodes), add animation nodes to particular frames, create groups while adding, edit colours, size, opacity, texture etc. All the controls are live bound with class variables. Do you think such a functionality can be a part of the main project?
Similar to https://api.jquery.com/mouseleave/. Send event when mouse is no longer hovering over a node.
When i add some edges i always get some edge going to /dev/null
http://screencast.com/t/NwOxvRtYdQ
TypeError: setting a property that has only a getter
occurs on Firefox with the latest build. Doesn't occur on Chrome
Hi Corey, just a question.
¿Is it posible to add nodes, change position, or add an edge dynamically?
i don't know if is not possible now or is an error.
Maybe some graph method to redraw?
Thanks! great project.
Santiago
If the user of the library attempts to add an edge between two nodes where an edge already exists, should we ignore it? Similarly, if someone adds a node at the same coordinates as an existing node, should we ignore it? On the one hand, if we ignore, we don't end up with unnecessary geometries. On the other hand, we are not performing the task the user requested and it's their fault for adding overlapping geometries.
Ever since switch to BufferedGeometry #55
Hi, does this library have some nodes/edges events? I mean clicknode, clickedges, hovers..
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