Comments (2)
Sorry, nevermind, seems like it was caused by me goofing up in cleaning up my data, nevermind probably!
from graphosaurus.
Sorry, nevermind, seems like it was caused by me goofing up in cleaning up my data, nevermind probably!
No problem! Feel free to reopen if you encounter the memory leaking again
from graphosaurus.
Related Issues (20)
- Dynamically generate/update near/far camera values HOT 1
- Fix bug with setter on TrackballControls
- Stop manually including TrackballControls HOT 1
- Z-Fighting issue ever since #55
- Add support for voronoi
- Error with several edges HOT 4
- change node position, adding edges dynamically HOT 3
- Ability in to remove Nodes/Edges from Graphs HOT 1
- Animations and front-end interface HOT 2
- events? HOT 3
- Possibility of bulk data insertion (or wholesale data replacement?) HOT 3
- Add 'mouseleave' event for nodes
- Allow nodes/edges to have arbitrary data associated with them HOT 2
- Ability to add events AFTER the graph object was initialized? HOT 2
- Stop successive edges from linking up HOT 3
- Graphs getting rendered differently when using THREE.Line and THREE.LineSegments HOT 1
- very large networks ( > 1M nodes) possible? HOT 6
- Node images aren't loading in example HOT 1
- Incorrect logic related to hover/click events
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from graphosaurus.