Comments (4)
Yes, it is not intentional, a pr for this must be done for the main branch, which contains only the core, without the godot project. It's easy to add it as a git submodule.
from inventory-system.
I was more curious as to how (or even if) you're developing against the demos
branch project.
I'm quite familiar with git, but I think I've only run into submodules once up to this point, so bear with me.
I have my fork of this repo currently checked out to demos
, which obviously has addons/inventory-system
committed. So, I'd replace the existing addons/inventory-system
with a git submodule of the same repo, but checked out to main
, develop
, etc.?
Would replacing addons/inventory-system
with a submodule not result in changes to the top level demos
branch?
from inventory-system.
Yes, it's expensive, I keep two repositories downloaded, one that has the demo, but has a module installed and I only commit it to develop/master, and another with a repository that is just a mirror where I put things in the addon/demos, that way it stays calm for me, but if you think it's too complex you can do it on the demos, and I'll pass it on to the master with cherry picks.
from inventory-system.
Got it. I figured it had to be something like that. Do you have to recreate the submodule when you want to pull in the latest demos
changes?
from inventory-system.
Related Issues (20)
- I seem to be getting this error even trying to create an inventory resource. HOT 3
- I can't set up a workbench! HOT 1
- Bug item HOT 1
- Installation not working with Parse Error HOT 10
- JDungeon Inventory-system Support (Godot 4.NET 2D MMORPG)
- Linked Inventory HOT 4
- Shift click on slot send directly to other inventory HOT 1
- Right click on drag item put one item only on current slot in mouse position
- Example of equipment inventory
- I can't Add Inventory Items by the editor screen HOT 1
- Add path of file in item, recipe , category and craft station editor
- Add localization for other languages HOT 2
- Add option to edit resource of item, recipe, craft station and category
- Change core to CPP module HOT 3
- Using InventoryUI to connect to Inventory will report an error HOT 1
- HandItem stay with null InventoryItem after inventory.remove_at()
- Can't change the number of slots from 8 to 6
- Missing touch input in SlotUI HOT 3
- Having this issue? can someone help? HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from inventory-system.