Comments (4)
When i make a campfire with categories ,and duplicate that same campfire ,it duplicates the items on each campfire!
I had this problem with inventories in the past, I will investigate if it is not some information that needs to be started in _ready() Just to be clear, does this happen in the game when you add items to a campfire, or when the game is not running?
It happens when i add items to campfire while game is running ,and when i build new campfire it has the same items.
from inventory-system.
When i make a campfire with categories ,and duplicate that same campfire ,it duplicates the items on each campfire!
I had this problem with inventories in the past, I will investigate if it is not some information that needs to be started in _ready()
Just to be clear, does this happen in the game when you add items to a campfire, or when the game is not running?
from inventory-system.
I checked and maybe it's missing in the initialization of the node that is instantiating an inventory.slots = []
Apparently the arrays and dictionaries remain the same in memory even when duplicating objects, this has already happened with categories in the editor, I will check this week for an efficient way to solve it, but palliatively it can be solved at startup by resetting the slot data with slots = []
from inventory-system.
Fixed
from inventory-system.
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