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AngeloGamer10 avatar AngeloGamer10 commented on May 26, 2024 2

When i make a campfire with categories ,and duplicate that same campfire ,it duplicates the items on each campfire!

I had this problem with inventories in the past, I will investigate if it is not some information that needs to be started in _ready() Just to be clear, does this happen in the game when you add items to a campfire, or when the game is not running?

It happens when i add items to campfire while game is running ,and when i build new campfire it has the same items.

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scriptsengineer avatar scriptsengineer commented on May 26, 2024

When i make a campfire with categories ,and duplicate that same campfire ,it duplicates the items on each campfire!

I had this problem with inventories in the past, I will investigate if it is not some information that needs to be started in _ready()
Just to be clear, does this happen in the game when you add items to a campfire, or when the game is not running?

from inventory-system.

scriptsengineer avatar scriptsengineer commented on May 26, 2024

I checked and maybe it's missing in the initialization of the node that is instantiating an inventory.slots = []
Apparently the arrays and dictionaries remain the same in memory even when duplicating objects, this has already happened with categories in the editor, I will check this week for an efficient way to solve it, but palliatively it can be solved at startup by resetting the slot data with slots = []

from inventory-system.

scriptsengineer avatar scriptsengineer commented on May 26, 2024

Fixed

from inventory-system.

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