Comments (3)
Why only the core? Can't the entire plugin with demos be in C++? It would be interesting to try full gdextension cpp solution!
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Why only the core? Can't the entire plugin with demos be in C++? It would be interesting to try full gdextension cpp solution!
Yes, I consider that, but I don't know how to put tscn in C++, at least I'll have to study a little, but my intention is to start with core and then everything becomes c++ at some point.
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Finish on 1.0.2
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Related Issues (20)
- I seem to be getting this error even trying to create an inventory resource. HOT 3
- I can't set up a workbench! HOT 1
- Bug item HOT 1
- Installation not working with Parse Error HOT 10
- JDungeon Inventory-system Support (Godot 4.NET 2D MMORPG)
- Why inventory-system-cpp is archived? HOT 2
- Lack of virtual methods to be extended HOT 1
- Use player inventory on craft stations HOT 1
- Networked Inventory nodes make my client hang/disconnect HOT 3
- install failed HOT 12
- What am I doing wrong? Item object isn't assigned to DroppedItem3D HOT 10
- Add 'Item Description' as a default property
- Add Item Category custom properties to automate adding custom properties to individual items HOT 3
- crash on the demo HOT 1
- No Inventory Tab Created HOT 3
- Core files missing in main HOT 11
- InventoryItem Class/Type Doesnt Exist HOT 4
- "Recreate Slots on Ready" missing HOT 1
- [Godot 4.3][MacOS] Inventory-system not loading GDScript classes due to parse error HOT 6
- Random crash on Godot4.3 when picking up items HOT 1
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