Comments (1)
We have no connection and prediction of which inventories are open, for example, the craft panel contains two inventories that may or may not be open. Keeping this information will make the UI more rigid than it already is.
from inventory-system.
Related Issues (20)
- I seem to be getting this error even trying to create an inventory resource. HOT 3
- I can't set up a workbench! HOT 1
- Bug item HOT 1
- Installation not working with Parse Error HOT 10
- JDungeon Inventory-system Support (Godot 4.NET 2D MMORPG)
- Linked Inventory HOT 4
- Right click on drag item put one item only on current slot in mouse position
- Example of equipment inventory
- I can't Add Inventory Items by the editor screen HOT 1
- Add path of file in item, recipe , category and craft station editor
- Add localization for other languages HOT 2
- Add option to edit resource of item, recipe, craft station and category
- Change core to CPP module HOT 3
- Error trying to open CharacterInventorySystem scene in new project HOT 4
- Using InventoryUI to connect to Inventory will report an error HOT 1
- HandItem stay with null InventoryItem after inventory.remove_at()
- Can't change the number of slots from 8 to 6
- Missing touch input in SlotUI HOT 2
- Having this issue? can someone help? HOT 2
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