Comments (6)
Nah, how annoying. Will be implemented one day though.
Does the game provide a way to disable MSAA entirely? If it does, please let me know if it works.
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It's enabled even with lowest settings.
Update: I've found a blizzard post claiming that AA is disabled at lowest settings, yet ResolveSubresource is called anyway.
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Can you record an apitrace of the game? So far, this is the only game I'm aware of which needs this feature.
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My attempts with wine failed so far, I'll try with windows but it will take some time since it will kidnap my system for a while...
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Trace
P.S.: current mesa git freeze my system, so I'm not entirely sure whether the trace works with wine.
Update
d3dretrace crashes using dxvk on wine
warning: failed with 0x887a0002 (DXGI_ERROR_NOT_FOUND): The item requested was not found. For GetPrivateData calls, this means that the specified GUID had not been previously associated with the object.
error: caught an unhandled exception
That doesn't happen when running the game.
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Working in b419b3d
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