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Blisto91 avatar Blisto91 commented on July 2, 2024

Do you know if it behaves this same way with wined3d?

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Tiagoquix avatar Tiagoquix commented on July 2, 2024

Do you know if it behaves this same way with wined3d?

How can I test with wined3d?

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Blisto91 avatar Blisto91 commented on July 2, 2024

Add PROTON_USE_WINED3D=1 to your launch options

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Tiagoquix avatar Tiagoquix commented on July 2, 2024

Yes, the same happens with WineD3D.

Game launch options: PROTON_USE_WINED3D=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%
New log: https://0.jaegers.net/?1d460df694b8ff64#AR9WguyJYEpDY7zCW2axLbtomHcnab4PDft1vEgyaDV6

What I noticed is every time I minimize the game a very small pop-up titled "Ubisoft Connect" appears in the top left corner of the screen, as if it was a system tray pop-up on Windows. It disappears after some time.

While the issue is easily reproducible, it's inconsistent.

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Tiagoquix avatar Tiagoquix commented on July 2, 2024

@Blisto91 An API trace would be useful for this bug report? If yes, DXVK or WineD3D?

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mbriar avatar mbriar commented on July 2, 2024

I doubt apitrace will be useful here. Probably unrelated to D3D and rather some window management bug in wine. Or even some desktop compositor or xwayland problem.

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K0bin avatar K0bin commented on July 2, 2024

If the same issue happens with WineD3D as well, it is indeed probably not our bug like mbriar says. Window management problems are difficult to debug.

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Blisto91 avatar Blisto91 commented on July 2, 2024

The best check would be if you could get it to act the same on Windows with dxvk. And check that it doesn't happen without of course.
Though I am also thinking that might be unlikely

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Tiagoquix avatar Tiagoquix commented on July 2, 2024

Considering this game is a PC console port and also has other quirks...

https://www.pcgamingwiki.com/wiki/Watch_Dogs#Input

  • Uses forced mouse acceleration.
  • No true mouse input as the mouse emulates an analog joystick.
  • Implemented with a software cursor, which is susceptible to framerate changes and will feel different from the normal OS/hardware cursor.

Then yeah, it's probably an issue from the game itself and not from DXVK or Wine.
Thank you for your support. Closing as invalid.

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mbriar avatar mbriar commented on July 2, 2024

Doesn't really sound like a game bug to me, I doubt this happens on windows. But I also don't think it's a DXVK bug.

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Tiagoquix avatar Tiagoquix commented on July 2, 2024

FYI, was able to reproduce this on Assassin's Creed II too. Seems to always happen when using the "Peek at Desktop" button on KDE Plasma.

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