Comments (13)
Sure that would also be helpful. Just post in the existing one as 1 Proton issue is used to gather reports for each game
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Commit has been picked for Proton Bleeding Edge. @Czahrien Thank you for the help!
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Hi there.
I am very certain that this is not a dxvk issue. It happens with wined3d too on Linux and not with dxvk on Windows.
from dxvk.
Oh good, I like certainty. Should I submit a WINE bug? Or maybe Proton?
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A Wine bug report would probably be best yea. I thought i had already made one actually but apparently not.
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Based on the log, using native d3dx11_43
might help (or some other d3dx library, would need the full wine log to be sure), but yeah, probably a wine problem.
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Looking at a full wine log that @Blisto91 provided, it's more likely to be an issue with wine's wincodecs. There's some jank around BGRA8 <-> R5G6B5 conversion that appears to be unsupported, which may explain why this only affects some textures but not all.
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Yes we've found this to indeed be caused by Wines WindowsCodecs.dll
from dxvk.
Thanks! That makes it sound like we have hope. I looked at creating a winehq bug, but their page on "When to submit a bug" suggests that they don't want my bug report from a Steam/Proton environment. I can submit a bug for Proton, if that's helpful. It looks like there's a compatibility report for a different issue, but not one for this issue.
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After seeing the comment above by @Blisto91 I figured I could probably track this one down. I submitted a bug report with a small patch that fixes the issue for me over at https://bugs.winehq.org/show_bug.cgi?id=56755
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A commit was made to the wine project yesterday to implement the bitmap conversion to fix this issue.
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Fixed in upstream Wine and Proton Experimental Bleeding Edge.
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Verified fixed! Thanks so much
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