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terrain3d's Issues

why I can't open the project?

thank you, I am interested in your project, but when I run the project, it has something mistakes that i don't
know how to solve them. When i open the Terrain3D.qbs, it looks like that
360 20171026204145403

why App.qbs, Src.qbs, Tests.qbs is gray? they all exits in the local path, could you give me a hand.

Jittery camera when translating and rotating simultaneously

If you are translating the camera and continuously rotating, there is a choppy effect. If you translate and rotate side to side very rapidly, it seems the camera does not translate as desired. I think mathematically the camera is doing everything correct, and that it is just a problem with HID sampling.

Batch/instance mesh rendering

There is currently no optimization for rendering meshes. Each mesh render call is sent to the graphics driver separately and is very slow. Rendering 1000 trees results in pitiful frame rates <10fps. Implement a batch/instance mesh rendering queue.

LOD distance calculations are based on unit-length blocks

When rendering with different block sizes, the distance thresholds don't make sense. For example, with a block size of 8, a distance of 2 blocks is really 16. With a block size of 16, the distance is really 32. The problem is that the LOD calculations are based on block distance and not actual distance.

Camera aspect ratio

You are doing integer division for the aspect ratio in the constructor. Probably causing the off warping when looking around.

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