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Manel Fennira's Projects

3d-game-engine icon 3d-game-engine

A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library

arctic-engine icon arctic-engine

A game engine which utilizes SDL, OpenGL and the Bullet physics engine to create a simple object avoidance game

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

cmake-project-template icon cmake-project-template

This project is aimed at jump-starting a C/C++ project that can build libraries, binaries and have a working unit test suite. It uses CMake build system and is deliberately completely minimal.

ecs icon ecs

A simple and easy to use entity-component-system C++ library

ecs-1 icon ecs-1

Game Engine Based on Entity Component System.

engine icon engine

A basic cross-platform 3D game engine

entt icon entt

Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more

irrgameengine icon irrgameengine

irrGameEngine is a game engine, using Irrlicht, Bullet Physics, and SFML audio/network written in C++

kinect_2_server icon kinect_2_server

C# server streaming features of the Kinect 2 such as speech & gesture recognition, skeleton tracking and original images

nbaseuikit icon nbaseuikit

个人平时使用的一些Qt编写的组件(有部分是整合的开源作品,部分是自己原创);

octoon icon octoon

Modern C++ Game Engine with Entity Component System Framework

ogre icon ogre

A mirror of Ogre 3D engine's source code

pykinect-python3.6 icon pykinect-python3.6

This is modified version of orginal pykinect library by Microsoft with added support for python 3.6

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