Comments (3)
Well, I'm still alive at least. :)
But, as the commit history (and lateness of this response) makes clear, haven't had time in a while to contribute or tend to crafty. I think the last code I wrote was this POC of speeding up Crafty via compiled rust modules.
Maybe a glib answer, but ultimately as open source, it can't be truly abandoned per se by one person -- when I started working on Crafty, it was in a similar state. I got a bit annoyed by various bugs and limitations, and set about fixing them.
If someone who has contributed to Crafty in the past wants to step up, I'll be glad to add them to the list of maintainers. I'd also be glad to help folk if they want to fix or improve the codebase via PRs. But I'm unlikely to be in a position to spend time actively investigating bug reports, etc.
Of course no one else might have the time or inclination for that, and that's also fine! I'll wait a bit to see if anyone expresses interest, and if not add a note to the README indicating that the project currently lacks active contributors.
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@starwed I recently used Crafty to build a Game Rummy and also planning to build a new Game called Trinity. I have created an NFT of the Dev version (Mostly for teaching and learning purpose, planning to open-source the engine code)
(It has a gameplay recording, the recording is the first recording after 9 test games once the FE/BE game engines were ready, Check it out).
I do want to maintain Crafty and I think the design is simple but sophisticated enough to build any arbitrary complex Game renderable via a browser and can be coded with relative ease. I have not actively maintained any open source project but I would like to take this responsibility, maybe starting as a contribution to fixing bugs or may feature improvements?
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Related Issues (20)
- Support typescript definitions
- Update documentation for using Crafty as a module HOT 10
- [NodeJS] `Crafty.init is not a function.` HOT 5
- Random tile of tilemap not rendering with canvas/WebGL when rotated HOT 4
- Collision does not work for rotated entities with updated origin HOT 7
- Player Entity gets Stuck on Walls, Walls have slight gap on one side HOT 2
- Crafty wont display in Electron HOT 6
- [Enhancement] Crafty.attr({}) function? HOT 3
- Change 'each' function scope to first argument HOT 4
- [Electron] Violations of non-passive listener HOT 1
- Maximum call stack exceeded
- How to import CraftyJS to js file HOT 1
- CraftyJS in TypeScript HOT 1
- When using canvas to display pictures, the edges of pictures are blurred HOT 1
- Scaled viewport is not centered correctly
- Newlines don't work with Canvas rendering HOT 5
- movements on keys events aren't smooth
- player.x.toFixed(0);
- Crafty
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