Comments (1)
There are a few ways to accomplish this right now:
- If you're targeting the web, you can just use the 'old-school' approach of including a script element pointing to crafty.js before your own file.
Crafty
will then be available as a global. - If (as is increasingly more common) you're wanting to import Crafty as a module, Crafty is available on npm. You can check out this example repo.
- Crafty itself is currently built using browserify, so if you have very specific needs you can always clone the repository and import the various pieces directly. You can see the root file that defines the "normal" version of crafty here
from crafty.
Related Issues (20)
- Update documentation for using Crafty as a module HOT 10
- [NodeJS] `Crafty.init is not a function.` HOT 5
- Random tile of tilemap not rendering with canvas/WebGL when rotated HOT 4
- Collision does not work for rotated entities with updated origin HOT 7
- Player Entity gets Stuck on Walls, Walls have slight gap on one side HOT 2
- Crafty wont display in Electron HOT 6
- [Enhancement] Crafty.attr({}) function? HOT 3
- Change 'each' function scope to first argument HOT 4
- [Electron] Violations of non-passive listener HOT 1
- Maximum call stack exceeded
- CraftyJS in TypeScript HOT 1
- When using canvas to display pictures, the edges of pictures are blurred HOT 1
- Scaled viewport is not centered correctly
- Newlines don't work with Canvas rendering HOT 5
- movements on keys events aren't smooth
- What is the state of Crafty in 2021? (Is it abandoned?) HOT 3
- player.x.toFixed(0);
- Crafty
- CraftJS source with Web dependencies
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from crafty.