Comments (5)
Hmm, I can't reproduce in a normal context.
Here is an updated version of the npm example. When I run that locally (per the README instructions), crafty is imported correctly and the 'game' works ok.
So it seems that craftyjs isn't being found correctly when you're requiring it, possibly due to the way your environment is setup. I'm not familiar with how node modules are used within VSCode or RunKit, could you provide a bit of background on what you're trying to accomplish?
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Im helping develop a game, and since JS is the only language I know well, I wanted the engine to be in JS. I found Crafty, and decided to use it.
I don't think VSCode does anything to the node modules, it calls node to debug and run it.
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VSCode is written in Electron, so it probably does have some way of running js as if it were in a browser, using html rendering. I've only ever used it as an editor, though, since that's its primary focus. How are you attempting to invoke Level1.js
from within VSCode?
I'd suspect you'll probably find it easier to follow the example, spinning up a node server locally to run your code in a browser. (You can just clone the repo as a starting point.) The example uses browserify to assemble everything, but it should be possible to use alternatives like webpack if you like.
from crafty.
Since I couldn't reproduce, closing the issue.
Feel free to reopen with more details!
from crafty.
Just realized i forgot about this XD
i got the engine to work (as you know from my later issues), i cant remember how i fixed it though.
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Related Issues (20)
- Support typescript definitions
- Update documentation for using Crafty as a module HOT 10
- Random tile of tilemap not rendering with canvas/WebGL when rotated HOT 4
- Collision does not work for rotated entities with updated origin HOT 7
- Player Entity gets Stuck on Walls, Walls have slight gap on one side HOT 2
- Crafty wont display in Electron HOT 6
- [Enhancement] Crafty.attr({}) function? HOT 3
- Change 'each' function scope to first argument HOT 4
- [Electron] Violations of non-passive listener HOT 1
- Maximum call stack exceeded
- How to import CraftyJS to js file HOT 1
- CraftyJS in TypeScript HOT 1
- When using canvas to display pictures, the edges of pictures are blurred HOT 1
- Scaled viewport is not centered correctly
- Newlines don't work with Canvas rendering HOT 5
- movements on keys events aren't smooth
- What is the state of Crafty in 2021? (Is it abandoned?) HOT 3
- player.x.toFixed(0);
- Crafty
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