b0nes164 / gpusorting Goto Github PK
View Code? Open in Web Editor NEWOneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
License: Other
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
License: Other
Currently, GPUSort handles different data types by compiling different shader variants at runtime. This is awkward, and increases the difficulty of maintainability.
Currently, key-value sorting hangs on some devices due to cache thrasing during the gather/scatter of payloads. This crashes the device instance. As of writing this, I do not know of any way of identifying which devices will fail without directly running the shader.
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