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Jialong Zhai's Projects

.emacs.d icon .emacs.d

Prelude is an enhanced Emacs 24 distribution that should make your experience with Emacs both more pleasant and more powerful.

angle icon angle

ANGLE: OpenGL ES to DirectX translation for Windows Phone, Windows Store and Desktop

csv2obj icon csv2obj

Command-line tool for converting RenderDoc CSV export to .OBJ

detex icon detex

Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2 family, loading of KTX and DDS files, and conversion between pixel formats

directxmath icon directxmath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

glsl-optimizer icon glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

glslang icon glslang

Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator

hlslcc icon hlslcc

DirectX shader bytecode cross compiler

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

imguizmo icon imguizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

linalg icon linalg

linalg.h is a single header, public domain, short vector math library for C++

realengine icon realengine

My toy engine, mainly for rendering experiment and prototyping.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

screen-space-restir-gi icon screen-space-restir-gi

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

sdl_ios icon sdl_ios

A build script for compiling libSDL2.a for iOS

theoraplayer icon theoraplayer

A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.

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