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Ian Diaz's Projects

anvil icon anvil

Anvil is a cross-platform framework for Vulkan

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bgfx.cmake icon bgfx.cmake

Fork of CMake build scripts for bgfx with custom modifications

blink icon blink

A tool which allows you to edit source code of any Windows C++ project live at runtime

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

crunch icon crunch

Advanced DXTc texture compression and transcoding library

debug-draw icon debug-draw

Immediate-mode, renderer agnostic, lightweight debug drawing API.

dirtchamber icon dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

enet icon enet

ENet reliable UDP networking library

enetpp icon enetpp

C++11 header only networking library built on enet (udp)

entityx icon entityx

EntityX - A fast, type-safe C++ Entity-Component system

fbx icon fbx

C++ Library for reading and writing FBX files

fibertaskinglib icon fibertaskinglib

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

filament icon filament

Filament is a real-time physically based rendering engine for Android, Windows, Linux, macOS and WASM/WebGL

freetype icon freetype

A Free, High-Quality, and Portable Font Engine

gainput icon gainput

Awesome C++ input library for games

glsl-optimizer icon glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

glslang icon glslang

Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator

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